In this course, we are going to cover every method and workflow used to create the fexlible and expressive facial rigging system for Storm, the latest character by Blender Studio.
This is a video course that goes over the step-by-step process of how to create a high-quality facial rig in Blender. We’ll be using different techniques for facial deformation as well as Blender’s native tools and free add-ons to accommodate this particular workflow. The course contains over 40 videos and additional files, scripts, and add-ons to provide you with everything you need to follow along.
Note that this is an advanced rigging course that assumes you already have a solid understanding of facial rigging and Blender in general.
Facial rigging can be a daunting and tedious task. With this course, I hope to make it a straightforward process that is standardized and can serve as a base for a variety of characters and styles.
Deformation theory will be explained before diving into Blender.
This course is not about rigging automation, as we make almost everything from scratch. In order to thoroughly understand the workflow, we need to follow each step and grasp the underlying concepts.
Advanced training
This course assumes you know how to navigate Blender and are familiar with constraints, bone assignments, and rigging in general.
If you are familiar with rigging and want to expand your knowledge of facial rigging, this course is right up your alley. Even if you are an animator who wants to peek under the hood, this course offers an interesting look at the decisions made to accommodate certain features for animators.
Bone setup created for eyelid deformation.
References
The workflows and techniques used for Storm are inspired by facial rigs commonly seen in the animation industry. I wanted to create a facial rigging workflow that allows us to produce dynamic and appealing animations with characters capable of a wide range of expressions. The knowledge I have gained over the years comes from my experience as an animator working with high-end, film-quality character rigs, as well as from following facial rigging courses.
I have also spoken with several riggers and animators in the animation industry to learn about their thoughts and principles for creating and using effective facial rigs. Many of the facial rigging principles and deformation concepts are explained thoroughly in the book The Art of Moving Points by Brian Tindall.
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Filename: Blender Studio – Advanced Facial Rigging.zip [5.4 GB]
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