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Hard Ops was made to expand on the boolean workflow that booltool started. The quest to make hard surface easier has opened the box for what could be possible. Our toolkit encompasses, boolean, non-destructive modelling, assistive helpers for working optimally and many systems extending into sculpt and grease pencil sketching. Our goal is to make Blender more accessible while also keeping close to the vision of Blender itself and what makes it great and continue to be great. Our endeavor is to provide a first class AAA experience with comprehensive learning a thriving community and extensive documentation to help you get the most out of blender and hopscutter.
We never consider the first approach the final solution. We’re always exploring new ways to approach things to reduce keystrokes one by one. There is always an update in the works so we’re committed to making sure this tool makes it to an acceptable conclusion. We are committed to never having paid updates.
We pride ourselves on versatility and control without UI interruption. Be the fastest you can be with just the right tool at the right time. And thanks to the power of Blender 2.8 you can work non-destructive longer and we are there for you from first click to final render.