What is Digital Sculpting?
Digital sculpting is a form of 3D modeling that aims to emulate traditional clay sculpting. Compared to polygon modeling, which is sometimes referred to as “pushing and pulling vertices”, sculpting is far more artistically intuitive. This makes it an ideal technique for creating organic models, be it characters in blender or creatures.
Blender’s Sculpt Mode
In this course you will learn how to sculpt in blender, master all the essential sculpting tools and features of Blender 2.8 and higher.
We’ll overview each brush, each menu, masking tools, posing tools, stroke methods, brush falloff, symmetry and tiling, matcaps, dynamic topology, remeshing, blender key shortcuts…Yes, it’s a LOT but along the way, I will be emphasizing the most important things to know for someone getting started with Sculpting with Blender. Once we learn what Blender can do, we’ll move on to the most fun part: sculpting something awesome! So yes, not your usual short blender sculpting tutorial.
Sculpting a 3D Shark 🦈
Together, we’ll apply what we’ve learned by sculpting a shark. From a digital ball of clay to an authentic 3D representation of 2D concept art. We’ll be using a shark concept by artist Alyssa Veysey. If you’re wondering, we won’t be getting into retopology this time around or doing any character rigging.
What you’ll Learn (Plus, an Exercise)
At the end of this course, you will be able to independently sculpt anything in Blender. And while sculpting, like any other technique, takes practice, you will have the toolset to go on creating on your own.
Speaking of practice…I’ve prepared an exercise for you to show me what you learned!
Once you’ve completed the course, head over to the exercise page and take on my friendly challenge. Each submission will receive feedback on 3 different criteria…and I expect to see your best work!