Making production with Blender
Note: This offer works if you want the full suite or if you already have the EV Express add-on or the Material Nodes add-on.
Create scenes very fast in EEVEE with proper light and materials. New: And modular assets.
Make a production in no time. Block your scene, pimp it up, give it light, add material and render in 5 frames a second.
The ONLY product that cares about probes, render settings, and light settings for EEVEE.
Intuitive workflow, active development, active community: It’s alive!
EEVEE renders fast, but who takes care of the proper render settings, contact shadow, biases, light- and probe settings? The EEVEE Production Suite does. This suite is the only of its kind that is specialized in EEVEE. There are other tools out there for lighting (and materials), but this suite is the only one that really cares about EEVEE; Without precautions, there are many problems rending animations in EEVEE, like light leaks, self-shadowing, and screen space artifacts.
While the tendency is to use more AO (because environment light doesn’t cast shadows), the EEVEE Production Suite has a more reliable solution. From the start, it never worked with environment light. So instead, it is using a more reliable solution with geometry, lights, settings, and probes.
Speed – Render an animation 2 sec/frame.
Next to reliability, the production suite cares about speed; In two clicks, you set up a complete lighting setup with light rigs, probes, and backdrop (There are 56+ presets). And another click will set all your render and light setting to the best settings known for EEVEE. And with four clicks more, you have procedural material for your asset and the backdrop. Now your scene is complete. Ready to render. And it will look good! But if you want to adjust the scene to your taste, there are many tools in the production suite.
What is in the package?
For 35 dollars, you don’t get only the solution to render in EEVEE, but also 56+ lighting setups, a library of 165 procedural materials, 4 addons, compositing nodes, and 41+ stackable node groups make your own procedural shader.
The following products are included in the full suite:
1) EV Express – the lighting studio
EV Express is an add-on that speeds up the workflow tremendously, setting up a scene in EEVEE to showcase your model. No more hassle adjust all the render settings, shadows, contact shadows, probes, etc. (Below an older video, for newer video, see documentation).
2) Material Nodes Addon and Material Library
The Material Nodes addon provides more than 40 building blocks to make your own material. You can combine these building blocks and are multifunctional: they can be used as shaders and masks. Therefore you can combine these building blocks to build complex materials. You can even mix them with the Fluent Materializer! (It’s the same stacking system). Also included is a library of 165 materials. You can use them also for your backdrop.
NEW: A Procedural Landscape Shader
There is a .blend file in the downloads called “Landscape_Example.blend”. You will find instructions on how to use this shader. You can study the material, or you can use this as a template for your own landscape shader.
The first step is to bake masks like height, AO, slope, etc. Then you save the bakes to disk and use them in the procedural shader.
In the end, you can bake your procedural shader for better performance and for gaming engines.
3) Compositing Nodes
There is one convenient compositing node that I learned from Troy Sobotka, the developer of Filmic. It is the pivoted contrast node. With that node, you have preset-less contrast. So instead of the presets in color management, there is now a slider in the compositor. This is not the contrast node we find in Blender because that one is broken. The pivoted contrast node expands the values around mid-grey, and you can set the mid-grey value if need. By default, it is set at 0.18.
There are other nodes provided that are safe to use with linear data (scene-referred data). A lot of Blender’s own build-in nodes are broken, and that is because their formula is not suitable for scene-referred data. With the introduction of Filmic a few years ago, we became aware of that. Before Filmic, the developers thought it was ok to have photo-shoppish formula in the compositor. This is because the default transform-view “clips” the high dynamic scene data. And then you won’t notice it anyway.
4) Material Presets Addon
The Material Presets Addon has a few presets of the Procedural Material Library, has all the materials of the material library which you can use straight in the 3D view!. You find this in the NMS TAB in the N-Panel. Click an object (the backdrop, for example) and click a preset (Rubber, for example), and there you have procedural rubber on your backdrop. It’s easy to change the material in the properties panel or the shader editor. (See the update log below for a screenshot).
Other add-ons that work well with the EEVEE Production Suite
Fluent Materializer: the nodes have the same structure and are interchangeable. Meaning you can mix them.
Blocker and KITOPS is a perfect combination. With Blocker, you can quickly block a shape and refine it quickly with KITOPS. I love it!
For Animation, check the free addons: Dynamic Parent Addon, Text FX Addon, Commotion, AnimAll. But there are many, many more.
To add more grunge to the Materials, check Grungit and Smudgr Pro.
Also, DecalMachine speeds up the workflow.
Level Builder is handy to build your scene with assets quickly. It’s one of my favorite addons.
Those are examples of addons that really speed up the workflow, which I keep on using.