Simplify your Object Arrangement Workflow
Let’s say you’re arranging 3d models that represent real world objects. The virtual arrangement should be reproducible in reality, so it’s important that the 3D models not collide or intersect. In a standard workflow, you’ll waste valuable time tweaking each object to prevent intersections and collisions by hand.
The Interactive Physics Editor is an addon for Blender designed to simplify this process. In an Interactive Physics Session, objects will dynamically shift out of the way of the object(s) you are transforming to prevent them from passing through one another.
Objects can be locked on any or all of the three axes (location and/or rotation)
Collision margin can be adjusted during the edit session
Static objects can be made ‘Passive’ to keep them stationary
The interactive physics session is indefinite, and can be committed (or cancelled) at any time.
Daily support via email ([email protected]) and Blender Market inbox