DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing.
In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to facilitate exporting to game engines like Unity, Unreal Engine etc.
Decals can be projected, sliced, created from grease pencil or edges. They can be material matched, and you can easily create your own.
Trims can be easily placed, cut, manipulated or removed – all directly in the 3D view.quick and precise raycast-based Decal insertion
easily select Decals by parent object or by type
automatic material matching, parenting, normal transfer
automatically organize Decals in collections
advanced Decal materials using emission, transparency and transmission
unlimited decal libraries + flexible asset loader layout
create all four Decal types directly in blender, including batch creation of Info Decals from folders of images
quickly adjust height, object or UV rotation, panel width and type, and much more using the convenient modal adjust tool
enforce default settings scene-wide and change them quickly in the DECALmachine panel in the sidebar
store Decal textures on disk or directly in the blend file
AND MUCH MORE FFS