FastTrackTutorials Complete Guide to Creating Game-Ready Weapons in Blender & Substance Painter Course FREE Download
Creating Game-Ready Weapons Using Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.
BLENDER, SUBSTANCE PAINTER & MARMOSET TOOLBAG
This course will cover the entire process of creating gam-ready weapons which includes topics like:
Project planning and gathering references.
Creating the High Poly version of our weapon & sight
Creating the Low Poly version of our weapon
Creating optimized UV’s
Baking our weapon
Texturing our weapon
Final rendering
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of model/weapon.
37+ HOURS!
This course contains over 37+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.
This course has been divided up into easy-to-understand chapters.
We will start the course off by gathering references and dive straight into creating the blockout of our weapon. This blockout will he at high fidelity meaning it is the most important part of the course and will give way for the weapon shape, details and proportions.
We will then continue to turn our blockout into a High-Poly weapon along with maintaining a Low-Poly version. For this we will use a mix of Blender & Zbrush.
After this we will create the UV’s for our weapon along with baking from High to Low Poly. The UV’s will be done using RizomUV and the baking will be done using Marmoset Toolbag.
Finally we will create all the textures using Substance Painter and render everything our in Marmoset Toolbag.
SKILL LEVEL
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Substance Painter – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.
TOOLS USED
Blender – download for free from google
Zbrush – download for free from vfxmed
Marmoset Toolbag 4 – download for free from vfxmed
Substance Painter – download for free from vfxmed
RizomUV – download for free from vfxmed
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Filename: 01-Blockout-Part1.zip”filename=”01-Blockout_Part1.zip
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