1000+ PROCEDURAL ASSETS
Sanctus Library is a collection of high quality PROCEDURAL MATERIALS AND GENERATORS that speed up your workflow and deliver high quality results with a few clicks
UNIQUE MATERIALS
Parallax, Displacement, Effects, Toon and many other unique materials.
Synthetic Materials
AND MANY MORE
BAKING TOOL INCLUDED
Bake your materials in a few clicks to uses them on any other sowtware like Unreal Engine with the included BAKING TOOL.
GEOMETRY NODES GENERATORS
Useful Generators are added on every update
950+ PROCEDURAL ASSETS
Sanctus Library is a collection of high quality PROCEDURAL MATERIALS AND GENERATORS that speed up your workflow and deliver high quality results with a few clicks
EASY TO USE
Friendly UI constantly improved and updated
CHANGELOG FOR SANCTUS LIBRARY 3.4.18 BELOW:
Sancus Library v3.4.18 – 29/07/2026
Extension Detection Fix Fixed an issue preventing Sanctus Library from detecting Sanctus Viz assets, when SViz is in expansion mode.
Sanctus Library v3.4.17 – 23/07/2026
Asset import no longer crashes on incomplete or old meta data Sometimes when importing assets that were already in the scene applied by an older version of the addon, it would crash with an error. The new version was looking for NEW variables that didn’t exist on previous versions causing an error. Now it handles missing fields gracefully, the asset imports without issues.
Cleaner asset sanitization Removed old and unused custom properties from imported assets.
Import Material button simplified When importing a material that already exists in the scene, the popup now just asks “Import again?” with OK or Cancel — no more confusing “Use Existing” toggle. It always brings a fresh copy. The Apply button keeps the toggle since reusing the existing material makes sense when applying to an object.
No more “Undo” popup when importing materials The “Undo” confirmation popup that appeared every time you imported a material from the addon panel is gone. Materials import directly without undo prompt.
Cleaner console — no more debug noise Removed the internal debug print messages during expansion detection left by mistake in the last patch.
No more “property not found” errors in Geometry Nodes modifiers Fixed an error that appeared in the console when using Geometry Nodes modifiers (GN Assets). The addon now correctly skips geometry inputs instead of trying to draw them in the addon’s N-Panel.
CHANGELOG FULL > https://sanctusnodes.com/documentation/main/en/topic/changelog/
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Filename: Sanctus Library v3.4.18_vfxMed.rar [388.6 MB]
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