TrueSKY
A to-scale Earth atmosphere you can fly through.
A real atmosphere, no cheat codes. TrueSKY 3 gives you planet-scale scattering so you can go from street level to lunar orbit in one scene. Lighting and clouds behave exactly how you’d expect, even from below. It’s so accurate we once received a strongly worded note, delivered by carrier pigeon, from some very upset flat‑earthers.
If you own TrueSKY 2.x, please check your order downloads for your upgrade discount.
Scale fidelity
1 : 1 Earth radius
Atmosphere depth
100 km layered volume
Seamless range
Surface ↔ Pluto
Launch discount
Save 25% while TrueSKY 3 is in early access.
Use this code at checkout during the early access window for 25% off the launch price. Once early access ends, pricing returns to the standard release price.
Copy code
SKY3EA
Tap to copy — paste into the checkout coupon field.
Results first
Look at what the lighting system actually delivers.
All renders below are straight from TrueSKY 3.0, rendered in Cycles, using eMirage Barcelona Pavilion for reference
Clear Noon: crisp architectural realism.
Clear Noon
Golden hour
Clear Noon: crisp architectural realism.
Hard sunlight keeps specular lines tight, foliage saturated, and neutral materials correctly balanced; ideal when you need true-color lookdev references.
Cloudy Evening: diffused mood without losing detail.
Cloudy Evening
Neon storms
Cloudy Evening: diffused mood without losing detail.
Layered cloud decks scatter the sun into a giant softbox, flattening contrast while still wrapping materials in believable fill light.
Moonlit Night: cinematic night lighting.
Moonlit Night
Night pollution
Moonlit Night: cinematic night lighting.
True moon intensity plus ozone tint and practical spill preserve midtones, letting stone, foliage, and water remain readable without artificial fill passes.
Easy-to-use interface
User-friendly interface allowing even beginners to create stunning visuals with ease. Simply adjust the settings, and watch your scene transform.
ACES & AgX support
ACES colour space is built in our addon and we provide AgX acceleration support so production workflows stay fast and color-accurate.
ACES & AgX support
Real physical values
Real physical values based on photometric measurements for sun and sky luminance so exposure and energy match real-world units.
Celestial objects
Celestial objects: sun, moon, planets, asteroid belts, and custom emitters with true orbital positions and scalable sizes.
Celestial objects
Render engine support
This addon is Cycles only.
TrueSKY 3 runs exclusively in Cycles. Eevee does not support the volumetric features we rely on, so we do not advertise or support it as an Eevee sky system.
Please make sure you’re happy to use Cycles in your projects with TrueSKY before you buy. Render times may be longer than a static HDRI or non-volume sky system.
Powered by Cycles
Power + accuracy
Cinematic look, physically accurate lighting.
One renderer. Planetary scale curvature, night aurora, dawn haze, and surface fog all sharing sane physical defaults. Switch shots; TrueSKY 3 stays consistent.
Real-world scale, no compromise
World curvature, horizon falloff, and sun distance stay correct from ground to orbit.
Earth-scale (12,742 km)
Physical atmosphere controls
Rayleigh (air), Mie (aerosol), and ozone absorption coefficients are exposed for full control, with defaults set to real-world Earth values.
3 coefficients for 100% accuracy
Multiple cloud layers
Stack cirrus, cumulus, storm walls, no hacks. The renderer supports concurrent cloud decks.
3+ layers at once
Seamless from orbit to ground
Lighting stays consistent moving from orbital shots to close-ups, so plates match across sequences.
0 m | 384,400 km
TrueSPEED performance presets
Toggle between the performance and quality presets to find the right balance of render speed, and quality to suite your needs
Up to 50% faster renders
Downloads: show love to dev by purchasing if you can afford it
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