By | May 7, 2026

Note: please check the License Agreement before purchasing.

Customisable eyeball materials for Cycles (textures available separately), for use with the included base mesh or with the Universal Human rigs/meshes. The shader is separate from the textures so as to provide a more affordable option for those wanting to supply their own textures. Instructions for making compatible textures that make use of all the parameters can be found here).

Iris and sclera/cornea node groups

FEATURES

Iris and Sclera/cornea node groups constructed using standard Blender nodes, with relevant parameters exposed
Exterior and interior eyeball models (422 faces, all quads) with iris dilation/constriction and offset shape keys, UV unwrapped ready for texturing
Annotated charts explaining the Iris and Sclera/Cornea node groups’ interior workings
Compatible with Blender 2.79 and higher (appearance will differ slightly in versions prior to 3.0)

Exterior and interior base meshes

KNOWN ISSUES

Limbus illuminates when backlit if there is no object obstructing the light (such as an eye socket). 

1.1.0 2024-11-20
Unmuted texture nodes

1.1.0 2024-10-16
Ended support for older Blender versions
Changed Displacement Image Texture Interpolation to Cubic
Muted Image Texture nodes so shader works without textures

1.0 2023-05-25
Initial Release 

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename: Human-Eye-Textures-1.0 vfxmed.zip

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THIS POST WAS LAST UPDATED ON 7 may 2026 – NEW DOWNLOAD LINK HAS BEEN ADDED FOR FREE!

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