Notice: This addon now is stable and handles most vmd motion very well. So, if you can not make it work, read document’s “Common Issue” part to fix your issue quickly.
Language
[中文]
Blender Addon Vmd Retargeting
This blender addon will import motion from mmd’s .vmd file onto Daz or CC models, with or without mmd model.
Related blender tutorial:
Daz Hair and cloth physics in Blender: https://youtu.be/1RzwmTgcfys
Export mmd motion to Daz Studio: https://youtu.be/FEA9hVouKFg
Bonus: Convert Daz model to MMD
Check its own readme page: Daz to MMD
Github
This github repo is for guideline and issues.
https://github.com/butaixianran/Blender-Vmd-Retargeting
Feature
Import motion from vmd file without a mmd model
Or retarget body motion from a mmd model.
Import body, eyeball, facial, viseme and camera motion separately
Ignore feet rotation when Daz/CC character is on high heel.
Set interpolation and easing as you wish
Set arm rotation rate, to prevent hands poke into chest.
Set camera height offset or rotation rate if needed
SOME RECENT CHANGELOGS.
1.24.2
Turn off IK on Daz/CC model when using a mmd model as motion source.
1.24.1
Fix head bone map when converting Daz model to MMD model.
1.24.0
Add Important new feature: Create and Clear Proxy Mesh
1.23.0
Add “Clear Animation” Button
1.22.0
Re-map waist bone, now it is treated as a layer of hip bone, like center and groove bone. Also, when importing motion from vmd file directly, it gonna be on a different track on NLA.
1.21.0
When using a MMD model as motion source, upper body now is retargeted from MMD’s final bone rotation in world space, not local space. Which means, it can handle layered MMD bones(Like shoulder P and twist bones) better. But addon’s Arm rotation rate and euler plus won’t work in this way any more.