The RizomUV Bridge provides the user with an easy to use UI which makes transferring objects and UV maps between Blender and RizomUV as simple as clicking a button.
Instruction: Install only one version, if you attempt to enable multiple versions at the same time, it will cause problems. If you have done this and cannot install: delete all versions of the RizomUV Bridge from your Blender addons, then install the latest version.
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Compatibility
‘RizomUV Bridge – Ultimate Edition’ is compatible with Blender 3.3+, Rizom 2022.2+, Windows, MacOS.
The addon works by using the RizomUVLink which is a module provided by Rizom-Lab, this allows direct communication with RizomUV, it has the following requirements:
Windows only
Rizom 2023+
The addon will automatically detect if you are able to use the RizomUVLink based on your selected Rizom version and operating system, If you are not on a compatible system the RizomUVLink will be disabled and the addon will default to the backup method which doesn’t require the link.
The backup methods for MacOS and older Rizom versions can handle UV export/import but lacks the preset scripts and remote control options that the RizomUVLink enables.
1.2.0 – 24th November 2024
New
USD format can now transfer RizomUV attributes such as groups and pins. These will automatically be imported to Blender and saved on your objects. The objects can then be re-exported to RizomUV, and the attributes will persist.
Fixes
Fixed problems with USD format import caused by Blender USD import renaming imported objects based on mesh data name. The mesh data is now renamed inside the USD file itself. Actual data in Blender is not affected; this is only visible in the file itself and in RizomUV.