Retopo clothes without losing details or breaking a sweat!
Blender 4.0+ compatible.
Update 1.2 – Symmetry Support + Thickness & more
See full release notes in documentation.
Guide retopo using simple planes
Automatically adjusted density of connected patterns
Retopology based on source garment’s UVs
Constant feedback from flexible GUI
Built in snapping for precision
Manual density control
Additional control using edge crease & edge sharp
Keep details with subdivs & UVs
Ready for further sculpting and texturing
And more
Select seams to seperate patterns using Edge Bevel Weight
Relax lowpoly mesh
Convert 3D garment to flat patterns
Handles any shape of patterns also with darts
Fit UVs to 1st tile
Speed – source garment polycount doesn’t matter
>>> Documentation <<<
Features Walkthrough
In Depth: 3dToGarment, Density Settings
Update 1.2: Symmetry Support + Thickness
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You seem to know which stuff is wanted :)