MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces.
Fuse and Unfuse Surfaces, create Variable Fillets and Washouts, edit and fix Bevel geometry, Unbevel and Unchamfer, create and clean up Boolean Intersections and create perimeter loops, keep earlier mesh states around as Stashes and use them for Normal Transfers, flatten and straighten normals, symmetrize and mirror custom normals, and detail surfaces flawlessly using Plugs – incl. your own custom made ones.
MESHmachine 0.16 works with Blender 3.6 TO 4.2 !
Watch the trailer for an overview of all the tools in 0.6.
Or check out the written overview in the documentation.
Features
turn chamfers into fillets/bevels and back
change the width of a chamfer or bevel
create variable fillets and washouts
unchamfer and unbevel to go back to a hard edge
practically edit existing existing bevels
resolve tricky geometry overlaps in cases where two bevels meet
flatten multiple polygons based on another polygon or flatten a single polygon based on 3 vertices
flatten along a normal or flatten along edges
redirect chamfer flow by turning the corners
convert triangular bevel corners into quad corners
plug details into your mesh
build your own plugs and create/buy/sell plug libraries
stash objects or face selections, creating backups, that can be brought back or referenced by other tools, without cluttering the scene
conveniently add boolean modifiers (incl. split booleans), create automatic stashes when applying the mods, and easily duplicate or instance objects using booleans
cleanup applied booleans and create clean perimeter loops around their intersections
create flattened, straightend, and transferred custom normals
symmetrize meshes including their custom normals
turn mirror modifiers into real objects
loop select, sharp select and vertex group select, all using a single keymap
easily add wedges
best documentation in the business
CHANGELOG BELOW FOR MESHMACHINE 0.16 CRACK
This release bring some minor tweaks to stashing behavior. Previously modifiers on stash objects were only applied when invoking the tool with with ALT mod key being held.
Now, it’s mode dependent. In Object mode modifiers will be applied, unless ALT is being held. In Edit Mesh mode modifiers are not applied, unless ALT is being held.
The tooltip will reflect that accordingly, if you ever are in doubt, and the fading wire will give you a clue as well of course.
The BooleanApply tool now properly supports redoing, and again you now have have control over how modifiers should be treated on the stash objects, this time from the redo panel.
By default they will be applied for the stashes created from the boolean operand objects, whereas the boolean host object’s stash will not have the mods applied.
I think these are more sensible defaults, when working with objects that have modifiers – which was never really a focus for me when developing MESHmachine and the workflows around it.
There are also a few fixes and you can see them all in the changelog.
Blender 4.2 seems to work without issues, and so now everything from Blender 3.6-4.2 is supported.
Downloads: show love to dev by purchasing if you can afford it
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Filename:MESHmachine v0.16 vfxMed.zip
Official Discord : https://discord.gg/M2kqB4M9tG
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