FaceBuilder add-on for Blender can help with building 3D models of human faces and heads using a couple of photographs. With FaceBuilder you don’t need to be an experienced 3D modeller to create a quality 3D model with clean topology.
Automatic camera setup, format detection & estimation
FaceBuilder will read the information stored in your photos and use it to set up virtual cameras automatically. You can still set it up manually if the data is not stored in photos but you know it. More than that, now you can use photos of any dimensions together!
Facial expressions support
If you’re after the ultimate quality and preciseness — you need photos with neutral facial expression, but no worries if you can’t get them — now FaceBuilder supports facial expressions of FaceTracker, thus you can still get decent results even with non-neutral photos!
AI-powered automatic face alignment
You don’t need to manually pin faces anymore! At least, not from the scratch. Our face alignment is not yet always 100% accurate, so it requires some manual adjustments sometimes, but it radically reduces the time of shaping the models. So much, we’ve actually stopped doing this manually in our team while testing and we don’t want to go back!
Import facial animation from Epic Games’ Live Link Face app
Manual facial animation can take too much time, so we added support for Epic Games’ Live Link Face iOS app — record the expression using your iPhone or iPad with the TrueDepth camera and export a CSV file! More than that, you can use recordings of anyone’s face with anyone’s model built with FaceBuilder!
If you’re a Nuke user, you can export facial animation tracked with our FaceTracker and import it in Blender.
Animate faces manually with 51 built-in FACS blendshapes
The model of FaceBuilder has 51 built-in ARKit-compatible FACS blendshapes available for manual animation. You can also export the head with all its blendshapes and animate them in any other 3D-software.
Three built-in topologies
Whether you need a hi-poly model to shape as many facial features as possible, or a low-poly model to integrate it into some real-time workflows, we’ve got you covered! FaceBuilder has built-in low-poly, mid-poly and high-poly topologies that you can switch on the fly!
Neck ready to be attached to a body
Having a head is good, but what about body? Not a problem! We refined the neck so you can easily attach the head to a model of a body!
Ready to be used in Unreal Engine and Unity
With a body or without it, animated or static, with blendshapes or just the geometry — everything FaceBuilder produces can be easily transferred to Unreal Engine and Unity as an FBX-file!
Total diversity
Our evergrowing statistical model already has data for humans of widest age range from most places on Earth, so you shouldn’t face any problems modelling people from any part of the world!
Works even with a single photo
The more photos you have, the better quality you can get. But sometimes all you have is just one photo or a frame from a footage and you still need to get your job done. So, we’ve got you covered — you’ll be surprised where just one image can get you!
Configurable model
You can switch on and off different parts of the 3D model customising it to your needs. The shape is not being affected, so if you decide to switch something back when the model is ready — it won’t break anything!