Edit your animation or mocap data quickly using a standard animation layers UI and workflow directly in your 3D viewport with an extra layers functionality.
Animation Layers is an addon that simplifies the work with the NLA Editor into a standard animation layers workflow. You can quickly create, select and edit each layer, and always seeing the end result while working on any layer.
Add or Remove Layers quickly, or control their Influence using NLA’s “Mute, Influence, Solo and its Blending modes” options.
When you are happy with your animation, you can always merge your layers or bake into a new layer.
If you want to keep the same amount of the overall keyframes after baking, then you can also use the smart bake option.
NEW Animation Layers Branch available only from Blender 3.2
Animation Layers 2.1 – See more details in the bottom of the page.
NEW UPDATES Animation Layers V2 with NEW FEATURES –
changelog for v2.1.8.2 could not be found. updated 22 july 2024
V2.1.6.6 – Share Layer Keys – sharing keys between layers. It creates empty keyframes at the same frame position of the selected layer. Useful when iterating over a layer with a new layer, when adding keyframes at the same frames to avoid counter animation.
V2.1.4.8 – Multikey Tools were added to the Layer Tools subcategory. Multikey lets you edit multiply selected keyframes without going into the graph editor. Multikey also includes scale and randomize values properties for the selected keyframes. I’ve also added a Filter option to Filter specific properties – loc, rot, scale on w x y z for all the Layer tools.
UI update – Actions can be now selected also directly from the layer ui list using the small arrows.
Sync Layer/Action name – when turned on the names of the layers and the actions are always being synched with each other.
Auto Blend – when turned on a blend type is being applied automatically based on the scale and rotation values. This is to avoid characters and objects exploding or scaling to 0 when selecting the wrong blend type
Shapekey Layers – are now also included and available only on selected Mesh objects. You can select the data type ‘Object’ or ‘Shapekey’ from the top of the addon’s panel.
It is now possible to create, delete, merge, bake and extract shapekey layers.