About BakeMaster
We all know that models with loads of geometry require way more computer power to render. On the other hand, lowpoly model is easier to handle, and you can transfer high-resolution details onto it. This is called texture baking, and BakeMaster delivers everything you need to get it fast and of the highest quality.
Introduction
Welcome to BakeMaster, a powerful and feature-packed baking solution created for Blender.
Along with the BakeMaster’s intuitive and convenient workflow baking process becomes a pleasure. The addon is for users who can’t stand wasting time and yearn for most functionality with professional and cutting-edge baking features.
With it, baking feels like a new book. Everything is right in your hands, under control, and easy to access and configure. Created by artists, BakeMaster is straightforward and comfortable to use, yet lands with numerous tweaks and toggles to fully meet your ultimate texture baking preferences.
Baking with BakeMaster takes only three steps:
Setup Objects
Choose Maps
Hit Bake!
An unlimited number of objects and maps to bake, each driven by unique or grouped settings – carry it all out with BakeMaster!
Why creators choose BakeMaster
Baking standardly with Blender is ok. But what about baking dozens of models with a desire to have different settings, maps, masks, or view how baked maps will look like, make sure your objects have a correct shading set up, perform a Channel Pack, or any other highly requested task? It can easily lead to losing valuable time. Here is when BakeMaster comes into play. It can manage all of that in seconds and with a few clicks!
Have complex materials? Never worry about the nodes again: toggle a couple of settings, and BakeMaster will configure it all for you. Are Cycles maps gone? Not just yet – simple UI and manageable settings make it feel cool.
Map preview
Image Editor
Key features
Bake an unlimited number of objects and maps.
Drive with 36 different map types.
Match all lowpolies, highpolies, decals, and cages in a single click.
Enhance your texturing with loads of special maps and masks.
Outstanding configuration, customize everything.
Preview maps before baking, real-time.
UDIMs? No problem.
Texture Sets. Bake multiple objects onto the same images.
Channel Pack maps the way you prefer.
Group objects into bake jobs.
Turn on Denoising and Supersample AA, for UDIMs too.
ACES out of the box, Default Rules and Color Management for pro artists.
Bake Decals separately and onto objects.
Bake from and to Vertex Colors.
Fastest ID Map.
Save time with presets and execute any task on the go.
Get the best results.
Bake an unlimited number of objects and maps
Drive with 36 different map types
Match all lowpolies, highpolies, decals, and cages in a single click
Enhance your texturing with loads of special maps and masks
Outstanding configuration, customize everything
Preview maps before baking, real-time
UDIMs? No problem
Texture Sets. Bake multiple objects onto the same images
Channel Pack maps the way you prefer
2.7.0 – July 31st, 2024
Fixes:
Dithering noise appeared in composited bakes (issue93).
The first object always had World Lighting influence (issue85).
World Lighting was not muted properly when disabling Scene Lights (issue82).
UVMap Type, UVMap for Bake, and several other settings were not included in presets.
Full Map Preset, which populates maps list, did not work.
Mask maps, Albedo and other maps could not be baked with transparent background.
Partial support for baking cycles maps for Decal bakes.
Minor Addon Preferences UI remarks.
New Features:
Nested Node Groups support (issue73).
Improved PBR Map Preview, supports node groups and shader mixing (issue73).
A toggle to bake highpolies individually or in batch.
Default presets that are automatically executed – change default settings (issue95).