Interactively add lights and shadows to your scenes. Draw where you want the light to affect, and Light Painter adds and places the light for you.
“[This] turns light design in Blender on its head: instead of manipulating the lights, you indicate how you want them to appear on your models by painting their influence. Very cool and innovative!” – BlenderNation
Supports:
lamp objects of all types
mesh lights, both convex hulls and tube lights
sky textures
flags to cast shadows for lamp objects
Adjust lamp distance, power, and size using keyboard shortcuts within the modal tools.
Utility to add basic procedural gobos node setup for lamps (Cycles only).
Beam shape parameters in https://github.com/semagnum/light-painter/pull/65
Redo panel UI rework to be consistent with other areas of Blender
Moving gobos warning for non-point and spot lamps to a popup upon clicking the operator button
1.3.7 UPDATE LOG OF LIGHT PAINTER
Hotfix: the “Reload Scripts” operator breaks Light Painter in 4.2 due to the absolute import not working
Light Painter checks allows navigation-related keyboard shortcuts to work so users can move around the 3D scene while painting. The keyconfig is now cached to speed up those navigation checks.