The common process of making anime alike hair is to make a hair strand and duplicate all over the head. This addon offers additional ways to populate hair strands, for example, it utilizes blender new hair system to sculpt, plant hairs with modal operator, directly draw bezier hairs as well as convert from legacy particle hairs. In the mean time, bevel and taper profiles are taken care of with a click of button. Curve manipulating also made easy with included curve tools.
it provides 9 commonly used bevel shapes, curl hair and braids hair generation. plus you can add your own hair curve shape into the mix for future usage.
sculpt with the new hair system
turn new hair system into curves and fine tune it
one click to curly hair or braids hair ( choose from 2,3,4,5,6 strands variation)
Convert to Simple Hair. convert curl or braids hair into individual strand for further editing.
easily plant hair curves for editing
draw bezier hairs. tap back to object mode when done. take a look at this video for more info on how it works and extra tricks.
apply commonly used bevel profiles
multi slider panel to quickly adjust the size of each hair strand segment from root to tip
adjust resolution
isolate selection / show all
hide selected
separate selection to new curve
previous and next curve point
bezier handle switching
convert particle hair to curve
edit bevel shape and convert hair curve to mesh object, with toggle options to merge pointy end, fill cap and create pin vertex group at root position for simulation.
create bones from curve points
one button click to append curve to source bevel profiles
move curve point: minimize mouse finger fatigue. (see update section for detail comparison)
******************** updates ********************
1.5.1 update:
what’s new:
1. Use Taper Object. when this toggle is on, it uses a taper curve to control the overall profile, when it is off, you can manually adjust each curve point radius or use the Overall Size slider to control the radius uniformly.
2. Convert to Simple Hair. convert curl or braids hair into individual strand for further editing.
3. Make Unique. after hair is duplicated, some of the controls can effect both objects. this operator resolves it.
4. new hair system to basic curve hair workflow: first convert new hair system curves to regular curve, second make it simple hair, at this point it is poly curve, optionally you can convert it to bezier curve to be able to adjust length resolution.
if you need to have the final hair mesh with proper UV, now you can have mesh with square UV for further texturing etc.