What is X-Muscle System?
X-Muscle System is an add-on designed for rapid muscular system, tissue and other organic object creation and their physical simulations. Its main purpose is to help visualize better skin surface deformations according to volume preservation of the body muscles, fat and even skeletal bones. Add-on lets you focus on the design, creativity and to significantly speed up the workflow with extremal learning curve.
With X-Muscle System an artist is free to focus on the artwork and use effectively his time to create even more realistic, complex shapes and animations of characters and creatures. With its simplicity and integration with Blender’s native tools, X-Muscle System is powerful, easy in use and ready to start straightaway. X-Muscle System has been designed and written from the scratch and completed with the functionality you always wanted.
X-Muscle System is now part of #EpicMegaGrants program.
With X-Muscle System add-on purchase some exclusive materials and services are provided:
X-Muscle System Blender add-on download access
Anatomy Bundle human male skeleton*, human female skeleton*, horse skeleton*, cat skeleton*, dog skeleton and carnivore dinosaur skeleton rigged models
all mesh 100% quads
access to the documentation, examples and tutorials
Product Lifetime Support and Updates
Main system features:
animatable muscle parameters like size, properties settings and controllers
supports muscle Shape Keys
Body meshes with Shape Keys are supported
Body meshes with Mirror modifier are supported
body auto-weight painting function for muscles and controllers with scope control
auto-attach to bones with Auto-Aim mode
flexor and extensor muscle type
Muscle Pinning Manager and Bendy Muscles with X-Mirror support
advanced micro skin Controllers
allows easy muscle mirroring with intelligent X-Mirror feature
vast support for variety types of armatures and custom rigs including Rigify, Pitchipoy, ManuelBastioniLAB, BlenRig5, Blenrig6 and Auto-Rig Pro
simple but powerful control over the parameters and settings
multiple muscles properties adjustment at same time with real-time execution
integrated naming system with powerful renaming feature
physically based tissue simulation – jiggling muscles can simulate fat, or particular parts of the body like breast, buttocks, cheeks or skinfolds or rigid body like bones
materials management
display tools
These are only few features system provides. Refer to the documentation for full specification.
Changelog:
Current add-on version: 3.9.76 (beta) 2nd April 2024
added remastered Anatomy Bundle models
special selection order callback added so no Side Panel needed for Auto_Aim anymore
Create Method no more changes on new file, reload or open
microControllers added to converted muscles from mesh
fixed pins don’t remove on delete when hidden
fixed pins not present on pinslist when added with autoaim
improved microController display toggle
added pin display toggle
fixed micCtrl not renamed when hidden
fixed pinning won’t showup after renamed
added parenting to rig for convert to muscle (with auto-aim chosen and muscle selected/active)
added skin smooth corrector (for improved skin deformation quality)
added display muscle toggle
improved x-ray toggle
added hide other pins when isolating muscle
added/fixed x-mirror pins when hidden
added auto-aim pinning
fixed error on rename with the name unchanged
fixed isolate muscle hides components permanently
context-sensitive pie menu added
delete button added
documentation update
new workflow for auto-aim targeted muscle convertion
many more