By | February 19, 2024

changelog will be updated soon here.

New Features
The latest version is 3.5.0, updated on November 17, 2023.
Physically based energy attenuation algorithm.
Built-in ‘Joint Alignment Tool’ add-on.
Built-in ‘Surface Heat Diffuse Skinning’ add-on.
Built-in ‘Corrective Smooth Baker’ add-on.
Complete skinning solution.
Supports Blender v2.8 – v4.1.0 Alpha.
How Can It Help Me?
The add-on can help you to resolve three skinning problems:

Blender throws a message: ‘bone heat weighting: failed to find solution for one or more bones’.
Some body parts or accessories are ignored, you have to fix vertex weights by hand.
You have spent a long time to fix vertex weights, but you are still not satisfied with the result.
Quick Start

The soldier has a lot of equipments, even if you are a skilled artist, it will take a long time to skin the character.

You can use this add-on to generate perfect vertex weights for the soldier in less than five minutes.

What the artists say:

“Outstanding! You saved me a ton of work!”

“I think you may have saved my life with this add on. Of all the add ons I’ve bought, for what I’m doing and how it’s helping me, this is NUMBER ONE! thanks!”

You may find more comments in the ‘Ratings’ page.

Full Tutorial:

Video Package: Download the HD version of the video(Format:zip,Size:15MB,Date:Jun 17,2021).

Watch Online:

The Story
Two months ago(2017), I needed another 3d character for our educational product, so I quickly generated a character within ‘MakeHuman’, when I tried to bind the character to the armature in Blender, the result frustrated me – The hair broke into pieces, the eyes were drifting in the sky, and there were holes in the body.

If the character is watertight, Blender’s built-in automatic armature deform will work very well, but artists work in their own way, they create various character components, then group them together, this is artists’ most natural workflow.

I used to subscribe Maya LT from Stream platform several years ago, Maya LT has an amazing feature – ‘Geodesic Voxel Binding’, it can deal with non-watertight character, why not add the feature to Blender?

My goal is to achieve better result and better skinning solution, not a simple copy from May LT.

When the product was born, I was so proud of the add-on, it uses unique ray tracing technology to build voxel grid, which is super robust and accurate, and the add-on combines Blender’s built-in heat map diffuse skinning tool and the voxel heat diffuse skinning tool to deal with all skinning issues, I can always get perfect results.

It’s a milestone, Blender has the world’s best armature deform portfolio today.

That’s the story of this add-on.

Introduction
Traditional heat map diffuse skinning algorithm can only deal with watertight meshes, but artists create character components in their own way, then group them together to a character, usually the character is not seamless, this often cause traditional heat map diffuse skinning algorithm to fail.

Voxel heat diffuse skinning algorithm can overcome the shortcoming, it converts the non-seamless character into a solid statue, heat diffuses in the solid statue, so we can get the most natural vertex weights.

The voxel heat diffuse skinning had already been equipped in Autodesk’s Maya and 3ds Max for years, but Blender users don’t have an opportunity to benefit from the feature.

Traditional heat map diffuse skinning algorithm can get much better result in detailed areas such as fingers and toes than voxel heat diffuse skinning algorithm, we can combine them to get perfect result with this Blender add-on.

We believe that all digital artists and game teams want this feature, fortunately, you can do perfect automatic vertex weight skinning within Blender today.

Interface
When selecting all the sub-meshes and the armature, the interface will appear in the animation tab of the tools shelf, one mouse click to finish voxel heat diffuse skinning.

Tutorial
Video Package: Download the HD version of the video(Format:zip,Size:119MB,Date:Oct 10,2017).

Watch Online:

Tutorial By CGDive:

Blender Version
Proved Blender version: v2.8 – v4.1.0 Alpha.

Platform
Linux(x86_64/arm64)

Windows 7-11(x86_64/x86/arm64)

macOS 10.9-12.4(x86_64/arm64)

Note: The add-on supports both 64 bit and 32 bit of Windows.

CPU
The algorithm uses multiply CPU cores to boost the running speed, more CPU cores, more faster it runs.

Memory
The algorithm needs large memory to run high voxel resolution, the computer’s memory is at least 8GB

NOTE: AS OF 19 FEB 2024 THIS IS THE LATEST UPDATE.

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:voxel_skinning-3.5.1 vfxmed.zip

Official Discord : https://discord.gg/M2kqB4M9tG

Recommended link below => FULL SPEED.

USE IDM FOR FASTER DOWNLOAD.

https://www.file-upload.org/h8kovqbbt4ri

MIRRORS:

for mega and g drive links – contact admin.

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