By | February 22, 2024

keKit is a General Tool-Kit Add-On for Blender

  • Extensive options for customizing & optimizing workflows.
  • An all-in-one collection of Scripts, Tools, Macros and Pie-Menus, etc.
  • Modular – The kit is composed of separate modules that can be enabled or disabled.
  • At your discretion – No preset shortcuts.

Instructions: HERE!

  • Installation/Update instructions + WIKI & Release log

Support Page: HERE!

  • Please report any bugs/issues using the support form! This is the only valid reporting method.

Public discussions: HERE!

[Render] Unwrap Macro (NEW)

A (relatively) simple macro script to do common (for me) UV-unwrapping tasks – in one click.

Requirements:

TexTools add-on (& ideally some experience using it)

Viewport Context: UV-editor AND 3D View (like the ‘UV Editing’ layout) – run in the 3D View.

Material with a texture. (Set desired texel density in textools!)

Can serve two different goals:

A. Unwrap for reference texture mapping (for block-out models – not for baking)

B. Quick & dirty packing (for baking). Note: If you want 100% optimal UV’s, this may just be ‘a starting point’

Redo Panel options to accomodate these methods/goals:

Auto-Seam: (via Select Sharp Angles). If not, user-assigned seams may be needed

Auto-Pack: Regular UV Pack with margin tweak only. Note: Texel density will be ignored

Canvas Align (Stack): Place each UV island on specified canvas location. Default is 0,0 (bottom left)

Always applied:

Align World: (TexTools Align World) Align UV islands to their world orientation

Texel Density: Scales UV Islands to match density specified in TexTools

Object Mode: Process entire mesh

Edit Mode: Process selected faces

Result examples: IMAGE

[Geo] Grid Scale Toggle (NEW)

Toggles between 4 Grid Scale Factor values for the 3D Viewport

Also in keOverlays Pie Menu

Values hardcoded (for now): 1.0, 0.5, 0.25 & 0.1

[Clean-Up] Clean Unused Materials & Slots (NEW)

Like the vanilla “Remove Unused Materials” but also removes empty slots from selected object(s)

[Geo] QuickMeasure (Upd/Fix)

You can now convert from face selection in BBox display mode to vert/edge selection & keep the selection

Console output (no-selection) error spam fixed

[Render] Get & Set Material (Upd)

No longer requires selected object (Auto-selects context object if unselected)

[Pie] keOverlay(Upd)

Added Grid Scale preset buttons

Reworked Layout

[Geo] FitPrim (fix)

Slightly improved viewport refresh on multiple 3d viewports (though 3d-line lengths are still offset on extra viewports) 

Downloads: show love to dev by purchasing if you can afford it

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY! MAKE SURE YOU DOWNLOADING PROPER FILE WITH PROPER EXTENSION LIKE .ZIP OR .RAR

Filename:kekit_v3_18 vfxmed.zip

Official Discord : https://discord.gg/M2kqB4M9tG

Recommended link below => FULL SPEED.

USE IDM FOR FASTER DOWNLOAD.

https://www.file-upload.org/2jwzxip2wka6

MIRRORS:

for mega and g drive links – contact admin.

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