Deploy rapid look dev using the Character Creator (CC) base model and facial morphs to approximate the character’s appearance. Then, one-click sends the character to ZBrush for sculpting and polypainting. Easily update the crafted details back to the CC model, complete with baked diffuse, normal, and cavity maps when you are ready. Online Manual
In addition to sculpting details, Face Tools excel at crafting convincing expressions and capturing unique personalities. Transfer core expressions from CC to ZBrush to customize them as desired, and selectively update CC expressions for immediate turnarounds. Online Manual
PERSONALIZE FACIAL MORPHS
CC Face Tools enable the seamless transfer of all 13 core expressions to ZBrush as editable layers. Adjustments to facial elements, including eyes, teeth, and tongue, can be finely tuned to conform to the shape of each core morph, resulting in flawless exaggerations and outlandish squash-and-stretch effects. When exposed, deformable facial elements play an integral role in the overall expression.
GENERATE DYNAMIC WRINKLES
Automatically generate high-fidelity textures from ultra-high subdivision levels in ZBrush. These source maps, including diffuse, normal, ambient occlusion, and redness, grant unprecedented realism within the dynamic wrinkle system. Online Manual
PRE-RIGGED FOR ANIMATION IN GAME, FILM, AR & VR
ZBrush Face Tools empower seamless export of characters tailored for 3D games, films, and extended reality. These meticulously sculpted characters can leverage iClone facial controls, facial motion capture, and deliver precise lip syncing. Auto-setup plugins are fine-tuned for optimal compatibility with Unreal, Unity, Blender, Maya, and other prominent 3D platforms, ensuring immediate synchronization of facial animation and material settings.