Photographer is the most complete Camera and Lighting add-on for Blender 2.8x, 2.9x and 3.x, compatible with EEVEE and Cycles (LuxCore is not supported anymore).
It vastly expands your camera and lighting toolset with Physical Camera properties, Bokeh textures, Camera and Lens Post FX, Physical Lights with photometric units, Gobos and IES… It also includes Render Queue manager, Mixer interfaces for Lights, Emissive materials and Worlds.
If you own Photographer 4, check out your Photographer content files to find an upgrade coupon. You should only pay for the upgrade, not the full price.
Photographer 5 exclusive features:
Camera and Lens Effects, adds Lens distortion, Chromatic Aberration, Fringing, Sharpen, Film Grain and more… (works best with Blender 3.5 and its realtime Viewport Compositor)
Light Gobos and IES (Cycles only), add textures to your lights in a couple of clicks to break up that perfect CGI look. A small library of textures is included and will keep growing.
Light Placement Modal, quickly create a Light on the object under the mouse, or create faster character lighting using a target and orbit controls.
Photographer Main Camera, introducing a hierarchy where one camera will define the default settings for the scene.
Improved Light Mixer UI, now more usable with many lights in your scene.
More accurate Field of View calculation with a smarter Sensor Fit.
One more year of support and feature updates.
Many other user experience improvements and bug fixes.
Camera Post FX – art by Quentin Pointillart
Advanced Light Modal (Alt+Click on the Add Light buttons) and Gobo textures
Includes previous version features:
Light Mixer, a user-friendly interface to manage the lights in your scene, using collections and light groups.
World Mixer, a user-friendly interface to manage your HDRI and World materials per-camera.
Emissive Mixer, a user-friendly interface to manage the emissive materials in your scene.
Optical Vignetting and Bokeh textures support for cameras.
Exposure using real camera settings (ISO, Aperture, Shutter Speed) or more artist-friendly controls (EV value)
Physical Light units (Lumen, Candela, Lux) with Color temperature and Presets
Viewport Auto Exposure
Lens Shift and Automatic Shift to fix vertical perspective for Archviz renders
Motion Blur control using Shutter Speed or Shutter Angle
White Balancing with viewport picker
Resolution per camera with artist-friendly presets
View Layers per camera
Autofocus (Single, Continuous or Tracking)
Focus Plane and Depth of Field limits
Camera list and Master Camera that can switch between cameras
Easy-to-use Camera Targets
Render Queue to render one or all cameras at once, incrementally saving your images as well as storing them in new render slots