Happy to present this Bison Modeling Tutorial.
This tutorial has been designed for people who are familiarized with Zbrush & Maya (or equivalent). And want to work on animals or creatures. But don’t really have any knowledge in Anatomy and don’t know how to get started.
Duration : 20 hours narrated (In english). No timelapse.
Software : Zbrush ; Maya ; Arnold
Level : Intermediate
Prerequisite : Familiar with the used software interface. Anatomy Knowledge not required.
Included : Skeleton
In this tutorial I will cover all the essential steps to create this Bison, with an accurate Anatomy, using carefully chosen references. Techniques That can then be applied to any kind of animal or Creature.
I show how to :
*Choose your references.
*Do basic proportions & build your anatomy.
*hand retopology and UVS.
*detail your anatomy and skin using Alphas.
*Get started with your texturing & Create a lookdev scene.
This Tutorial Is Spitted in 24 chapters :
01_Shortcuts & References
02_Blocking
03_Merging
04_Innermouth
05_Structuring the face
06_Adding the Hooves
07_Second pass on the Body
08_Make the Teeth
09_Make the model ready for retopology
10_Retopology
11_Merge the mesh Together
12_UVS
13_Relaxing Topology
14_Reproject Details on new Mesh
15_Improve Your Silhouette
16_Detail your Model
17_Create a Lookdev scene
18_refine the Model
19_Refine the Inner Mouth
20_Working with alphas
21_Rework your primary & Secondary Shapes
22_Jumping to Texturing
23_Roughness Map
24_Lookdev Scene