The best tool to manage your asset browser just got better
True-Assets Officially Partners With
To Bring You 1900+ Materials And HDRi’s
The most intuitive features broken down
1900+ Asset Library At Your Fingertips…
USD, FBX And OBJ Asset Automation…
Material Library Automation…
HDRi Library Automation…
Convert Old Or Existing Blend Files Into Asset Catlogs…
Free To Existing Users…
Need A Detailed Breakdown?
Continue on below to see all the features in action and more!
All the materials and HDRi’s are available right inside True-Assets (Ambient CG) Library
See the Library
True-Assets hooks right into AmbientCG’s library for instant access to all their materials and HDRi’s. Just drag and drop!
All the AmbientCG assets are automatically tagged, ordered and catalogued so you can easily find what you need!
No account needed
We don’t have any account blocks in place. Once you buy it, it’s yours to access anyhow, anywhere! You’ll never need to sign-up to access the AmbientCG library via True-Assets
Credit card mockups
True-Assets has multiple options for materials. It allows you to choose from 3 preset custom made material types: Uber, Plastic and Organic. Uber deals with everything else the other two don’t (Woods, Metals, Rocks etc).
All shaders come with custom controls for manipulating things like Roughness, Colour values, Metallic levels, Subsurface scattering, Translucency (Great for fabrics and Leaves/Grass). All shader controls can be found in the material tab in Blender.
Creating worlds will allow you to choose what file-type you want True-Assets to create worlds from (EXR, HDR, JPG etc). At the point of creation, worlds will be generated with a thumbnail image of the sky so you always know what one you’re dropping into a scene.
World shaders also come with custom controls for things like; Colour manipulation, Light intensities, Cleaning up the horizon lines, Blurring the whole image, Vector controls and more! Once dropped in your scene, controls are found in the World tab in Blender.
An asset manager wouldn’t be very good if you couldn’t Catalogue your assets! Well… We’re the good kind.
You can create Catalogs either right in the Asset manager under the True-Asset sections OR right from the import section. So you know that when you want to create materials from your Ambient CG collection, they will go right there without the need to rummage through thousands of Icons to find the ones you need.
GIF showing KitBash import functions
You asked, we provided.
We know how awesome KB3D kits are, but we also know they can be a nightmare to get into the asset manager in one piece. True-Assets has a toggle on the import section to define if a blend file is a KitBash file or not, if so, we do all the hard-work identifying the collections in those files, joining all the meshes for their respective groups, setting the rotation and and dropping them into your library as a single mesh!