In this course, you’ll learn how professional VFX artists approach complex destruction FX in Houdini.
COURSE BREAKDOWN
Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.
It’s time to shake the ground and tear down the house! Destruction is the bread and butter for any seasoned FX artist. In this course, we will show you all of the different ways you can develop production-quality destruction. This class will test and push your skills to the limit.
WEEK 1 – OVERVIEW
In week one, we will take an in-depth look at the project and the various problem that we may face.
WEEK 2 – FRACTURING
In week two, we will start looking at geometry fracturing and creating our own systems for fracturing concrete and wood.
WEEK 3 – RBD + CONSTRAINTS
In week three, we’re going to create the primary RBD sim and all the constraints needed to get the look that we want.
WEEK 4 – WOOD FRACTURING
In week four, we will continue setting up the parts of the building while focusing on wood structure and rooftop.
WEEK 5 – RBD SYSTEM
In week five, we’re going to continue working on our RBD system.
WEEK 6 – PARTICLE SIMS
In week six, we will start by looking into creating a secondary sims using particles, and using that technique to create debris on our sims.
WEEK 7 – EFFICIENT GEOMETRY
In week seven, we’re going to take a look at creating all the volumetric FX, and learn how to efficiently work with heavy res geometry.
WEEK 8 – PROBLEM SOLVING
In week eight, we’re going to cover a variety of small topics and show solutions to different problems.
Destruction FX – Week 9
WEEK 9 – LIGHTING + SHADING
In week nine, we’re going to start assembling the scene, shading, and lighting the main building.
WEEK 10 – RENDERING
In week ten of this course, we will be discussing smoke rendering, particle rendering and learning how to set up the passes.
WEEK 11 – ALTERNATE ENGINES
In our final week, we’re going to take a look at REDSHIFT, and how to use it to replicate what we did in ARNOLD in the previous weeks.
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