By | June 24, 2023

In this course, students will learn how to evaluate a scene and its structure to develop a smart and efficient workflow. They will learn the different ways to fracture assets, procedurally and art directed, then use those assets in rigid body simulations, working with different methods of activation and scale of effects, from small gravel on the ground to large buildings. We will add some secondary debris, along with some dust and smoke, for a complete, complex, and realistic looking effect.

The course covers almost every possible case that is found in production. By the end of the course, the students will have all the knowledge required to destroy any given asset of any type of material, and in any way that can be asked in production. They will also have a solid understanding of workflow, fracturing, art direction, simulation and attention to detail.

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Filename: multiple parts + materials file

Official Discord : https://discord.gg/M2kqB4M9tG

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MATERIALS => https://userscloud.com/tfe6dtao8af8

Part 1 : https://send.cm/d/Way3 

Part 2 : https://send.cm/ukrigvnb33t1

Part 3 : https://send.cm/r3rigu767tt4

Part 4 : https://send.cm/c07md2301zft

Part 5 : https://send.cm/d/Wb3J

Part 6 : https://send.cm/d/Wb3X

Part 7 :  https://send.cm/d/Wb3F

Part 8 : https://send.cm/d/Wb3V

MIRRORS:

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