Massive update on Materials System for Blender
Renamed EEVEE + Cycles Materials, this new update has over twice the materials of the original and includes some amazing plate panels, edge wear, glass, holographic and more. Check out this video to see just some of what is now available! As always, a free upgrade for existing users.
New! V7 now has the great Multi Material which is great for distressed surfaces.
Check it out in this video. (note: multi-material only works with Blender 2.92+ when rendering in Cycles). Also, new more advanced Dirty Group Node as well as all materials are now Cycles compatible.
Update! V6 has been optimized for KIT OPS BEVEL and has two new groups of materials in the CW-BEVEL KPACK: gunmetal and rubber.
Update! V4 has all new updated Car Paint Materials
Update! V3 is the CAMO edition (plus some new wood textures). Check out the CAMO materials– 24 in all. Included are both analog and digital camouflage patterns.
Update! V2 is the Paint and Plastics Edition and is a free update for existing users.
With best-in-class and accurate tileable paint and plastic textures, it’s a must for product designers.
Our goal is to provide you with the best quality maps and a systemized approach to using them. We don’t scrape the web for thousands of textures, then bundle them and sell you on quantity. Instead we’re focused on providing our own painstakingly crafted one-of-a-kind textures which will help you create exactly what you’re looking for.
Check out THE VIDEO!
Also, new additions are DECALS, BEVELS and CHIPPED PAINT, all included with the Materials System!
Now with Decals, Baked bevels, and Chipped Paint workflow!
The EEVEE + Cycles Materials System is the systematized approach to applying over 220 curated and popular materials to create photorealistic scenes and objects in Blender 3.0.
WHAT IS IT? (BLENDER 3.0+)
It’s a collection of 220+ EEVEE + Cycles compatible photoreal Materials which can be added to any object using the included FREE version of KIT OPS. No UV mapping necessary for objects!
Using the included systematized approach, you can create an infinite number of derivative photoreal materials.
Plus there is the Amazing Dirt Group Node, which adds altitude mapped and ambient occlusion dirt to any material.
While the materials can be “appended” via Blender 2.8, the System comes complete with many courses walking you through how best to install and use the Materials and the System.