Streamlined PBR Texturing
We organize, you design.
Ravage is a simplified Quixel Mixer / Substance Painter / Mari / ArmorPaint, but within Blender. It provides layer-based texturing access to local and online libraries via Quixel Bridge, and much more.
The Ravage systems, or your own nodes? No need to pick one, it’s all possible! Mix workflows, experiment and find a workflow that best suites your texturing needs.
No need to break the bank purchasing the latest cards to texture your assets, Ravage is built with everyone in mind. For as long as you can run Blender, you will be able to run Ravage.
Sometimes you don’t really know you need something until you use it. Ravage comes with some in-built tools that significantly speed tasks that would require lengthy setup.
We can all agree that baking in Blender is quite low-level and time consuming. We want you to enjoy texturing, and to aid with this, we provide tools to make baking quick and easy.
Ravage provides an integration with Quixel Bridge. You can easily browse through and download Megascans assets from within Bridge, refresh the list in Ravage, and use the assets.
Custom Stored Groups
Ravage comes with a bunch of custom node groups that are then used within system and allows you to extend it as well. Also, custom masks can utilize the baked support maps.
NOTE: These are only a few of the features available. There is a lot more functionality available and each of those features can further be extended.