The most complete ivy generator for Blender.
Enjoy full control over your generation,
multiple presets and our asset library.
Asset Browser Integration
Choose a species, your surface and draw !
Select any assets directly in the asset browser or in your viewport.
Select a preset, select a target, set a start point and DRAW !
Each preset has its own settings to generate the species in the most accurate way.
Our library contains over 120 assets in 30 different varieties of ivy.
Each preset has its own settings, which allows the generator to be as accurate as possible.
All our assets are compatibles with EEVEE and Cycles.
Our materials are optimised to limit the use of memory while offering quality materials.
All our assets are made from quad for clean subdivision and transparent surfaces are kept to a minimum to reduce rendering times.
Transparency can be disabled in the material editor.
Assets’s materials are also compatible with BagaPie V8 “Node To Panel”.
Need a loopable animation or simple wind control ?
By default our generator create animated ivy.
Note : If you use your own assets, it is better if their transforms point to +Y.
If this is not the case, an option is available in the addon.
Customizable Generation : With few settings you can generate a large variety of ivy/vines.
Leaves and Flowers : Easily control the behaviour of the foliage
Based on Geometry Nodes (Parametric / Non destructive modeling)
Effector : Delete leaves or branches by proxymity with other objects
Use any assets from the Asset Browser or your scene.
Convert to Mesh : You can convert your generation to mesh.
Proxy system for the whole ivy
Generate bounds box for leaves and flowers
Set different resolution between viewport and render
How it works ?
Add a new ivy :
First install the addon such as any blender addon and setup the assets browser.
Then you must select an asset. It can be from the viewport or directly in your 3d view.
The generator will automatically import and setup everything.
Select the object(s) on which your ivy will grow.
Set a “Start Point” with the 3d cursor. This is the point at which the ivy will start to grow.
What’s the diffrence between this generator and the one from BagaPie ?
This generator create animated ivy, it can be controlled with precision whether it is the way it grows or the zones of growth.
It generates a visually accurate trunk, it has a large library of assets, it has pressets (the parameters of the ivy are adjusted in relation to the preset), it has a proxy system, effector, …
BagaPie’s ivy is meant to look good from a distance, and cover large areas, that’s all.
It is very aproximate, has only one leaf asset, does not generate a trunk, has limited controls, no animation, no presets, no effector, no proxy, …