Toolbag 4’s brand-new ray tracing engine is a lightweight and powerful system for lookdev, compositing, and final rendering. Optimized to run on all modern GPUs.
Achieve even faster ray-traced results with native hardware support of NVIDIA RTX devices.
A New Light
Interactive ray tracing delivers a stunning level of image quality to Toolbag.
With physically-accurate shading, global illumination, reflections, caustics, and more, your art has never looked better.
Advanced Denoising
Toolbag’s AI denoising uses machine learning to retain detail and provide a smooth, realistic result. This enables you to use fewer ray casts resulting in faster render times, giving you more time to be creative.
GPU Denoiser
Hardware-accelerated on NVIDIA RTX devices
Real-time accumulation
Compatible on all NVIDIA Geforce cards (10 and newer)
Featured art by Anson Weese
High-Quality CPU Denoiser
Highest quality detail retention
Compatible with any CPU
Runs on Mac and Windows3D Painting in Action
Real-time 3D painting and direct editing of materials inside the 3D viewport have never felt this breezy. Paint gradients and perfectly straight lines, swiftly rotate and scale textures, drag-and-drop materials with ease, and add a personal touch using fully customizable brushes.
Brush
Flood Fill
Gradient
Color Sampler
Calibrated For You
Toolbag’s texturing system works in perfect synchronization with our industry-standard physically-based renderer, providing a complete solution for you to create and calibrate the highest-quality materials for your games, film, 3D visualization, and more.
Infinite Layering
Discover a world of infinite possibility with Toolbag’s unrestricted layering hierarchy. Stack and mask any layer type to paint complex materials in a completely non-destructible workflow.
Keep your work organized by grouping, merging, and rasterizing your layers. Changed your mind about a layer? Switch gears and convert your layer type without compromising your art.
Trojan Detected.
Removed it!
Is it available? There is no download link :(