BakeMaster is a Blender add-on that is built on Blender Python API. It uses a native Blender baking operator for baking PBR-based maps, default Blender Cycles maps, and special mask maps.
The add-on emits and advances Blender’s baking process, making it a powerful, fully-featured, and one-place solution for any scene setup.
Created by artists, BakeMaster is simple, straightforward, and convenient for comfortable use, yet lands with numerous tweaks and toggles to fully meet your ultimate texture baking preferences.
We gave our best shot to make you love the setup in BakeMaster, which takes only 3 steps:
set and hit Bake!
An unlimited number of objects and custom maps, each driven by unique settings – all can be configured and baked with BakeMaster!
Why Artists choose BakeMaster
Baking standard Cycles maps is straightforward, but what about baking dozens of them, or PBR-based that are highly relevant in physically accurate texturing? This can easily lead to losing valuable time. Having taken advantage of Blender’s node-based material system, we decided to create a fast, responsive, and comfortable baking solution alongside the native baking operator.
BakeMaster makes the whole process easy to tweak and delivers more functionalities.
Never worry about the nodes again: just toggle a couple of settings and BakeMaster will configure it all for you. Cycles maps are gone? Not just yet – simpler UI and manageable settings make it feel cool.
Take a look at the main features of BakeMaster that make it stand out:
Bake an unlimited number of objects and maps, each with unique settings
25 different map types available:
Default Cycles maps
Bake adaptive Displacement with automatic modifiers
Real-time map preview in the viewport
Packing many items onto one map
Fully customizable map bakes
Denoise baked maps
Bake to UDIM tiles
Even more features
Expand your view onto features that make BakeMaster rock:
Unique Bake settings:
Choose a different bake device for each object.
Set bake samples, adaptive sampling, noise threshold, and more.
Outstanding Output settings:
Automatic material creation with all baked maps.
Automatic image color profile configuration.
Custom file formats, resolution, alpha, and 32bit float use.
Internal & External Bake:
Manage maps output directory.
Manage Subfolder creation.
Pack your maps into a .blend file.
Fully control Map Settings:
Control Contrast, Brightness, Opacity.
Control Samples, Saturation, Distance, Coverage, and much more.
Invert map colors on the fly.
Real-time Map Preview:
No need to guess what each map setting refers to,
toggle map preview and instantly see what the output will look like.
BakeMaster will denoise any baked map in seconds.
Auto unwrap models.
Pack UVs of multiple objects.
Choose UV to use for bake if an object has many.
Baking to UDIMs:
Choose object UV type in Single or Tiled (UDIMs).
Specify custom UDIM tiles baking range for each map.
Source to Target Bake:
Choose a source object for your target object.
Keyword batch naming:
Custom map name keywords to be filled with all necessary information.
Tips and Documentation:
Every property, button, or field is documented with a description or instruction.
Add-on Documentation will help you find everything regarding usage and explanation.
Blender versions compatibility:
The add-on is fully compatible with the following Blender versions:
2.83, 2.90, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3 Alpha.
Enhanced Bake Control:
There is not a single keybinding that you can use to control the baking process.
As you tweak the preferences either of map or object,
the interface will change to mirror and appropriate your actions fully.