Shape Key Manager PRO is designed to speed up your shape key rigging workflow. It allows you to duplicate and/or mirror your shape keys while maintaining and retarget their drivers.
Have you ever finished rigging setting up the drivers for one side of your character only to have to repeat the same tedious workflow for the other side. With this addon you can accomplish the task in less than a minute.
WHAT CAN IT DO
Duplicate Shape Keys – Duplicating a shape key in Blender is a bit of a process. You have to turn off all shape keys besides the one that you want to duplicate and then navigate the menu to create a new shape key from mix. This isn’t too bad until you have multiple shape keys to duplicate. With this addon it is as simple as selecting the shape key you want duplicated or filling out the filter for multiple shape keys to be duplicated and then it is a single click.
Mirror Shape Keys – Mirroring shape keys is just as slow and often prone to missing vertices. Just as with duplicating this addon makes the workflow much faster and more reliable.
Duplicate and Mirror Shape Keys – The real workhorse of this addon. Both duplicate and mirror a shape key or multiple shape keys by a filter with 1 click.
Assign New Vertex Group – This option will put the selected vertex group to any new duplicated shape key. This is especially helpful if you have a vertex group controlling the influence to the left or right side of the mesh.
Copy and Rename Drivers – Copying a driver is a real time sink in Blender. You have to jump from window to window, copy and pasting, and changing names of bones and paths, . With a proper naming convention (“.L” for left side bones and shape keys and “.R” for right side bones and shape keys, or similar) you can automatically change the drivers bone/path from one side to the other
Copy Other Objects to Shape Keys or Other Object Shape Keys- This is useful when importing objects from other software that have morph targets as separate objects. With 1 click you turn all selected objects with matching vertex indices to shape keys on the active object.