This is the advanced version of my procedural material pack for blender (most materials are Cycles+Eevee compatible.)
Procedural means that these are not resolution-limited pictures. And they have endless detail and no seams. (You can zoom endlessly, without pixels). You can also change all the properties of these materials in grouped shader nodes with defined properties to change. Some materials, those that make sense, are also animated.
This material pack was designed to cover as many topics as possible. And to give you premade setup materials, so you can fast create scenes without wasting time on creating them. In the future, this pack can be updated with a lot more materials. This material pack includes also all materials from the “simple material pack”.
If you have an idea of what materials you will additionally need and want, give me feedback!
You will get a zip file that you have to unzip. Included is a .blend file that you can open in blender 3.0+. You can use and see the materials in the Asset Browser. You can also define this .blend file in your other projects as the Asset Library.
A better tutorial for using these materials is on my YouTube Chanel:
Material Pack Tutorial Link
This advanced material pack includes:
Glas+Fluid:
-Basic glass: white, red, green, blue, white+rough
-Diamond: Emerald, Canary, Orchid, Ruby, Basic Crystal, Colorful Crystal
-Fluid: Water big, Water small, Snowy water
-Glas Refraction Shader -> 2 versions
-Rain Shader, Rain Puddles
-Other: Glas with a star pattern, Bubble, Oil
Cartoon(only Eevee):
-2step resolution:
– blue+texture 1-3
– dark+texture 1-3
– green+texture 1-3
– purple +texture 1-3
– red + textures 1-3
– white + textures 1-3
-6step resolution:
– blue+texture 1-3
– dark+texture 1-3
– green+texture 1-3
– purple +texture 1-3
– red + textures 1-3
– white + textures 1-3
-Other:
-Basic shiny / inverted
-Bricks red & bw
-Hexagons: watery, white, black
Ceramic:
-Ceramic Pattern 1-3,6-7
-Ceramic Pattern Birds
-Ceramic Pattern9 black, white
-Ceramic Pattern 8
Colors: red/green, orange/blue, purple/yellow, cyan/blue, beige/brown
Emission:
Colors: red, yellow, blue, green, white, purple
+Two different fresnel preferences for each color
+ Animated Pattern for every color and fresnel type
– Wireframe Shader thickness: 1,2
Extra:
– Lava
– Ice dark, bright
– Glitter big, small
– Snow
– Meat
– 4 Colors of Skin
– Magic (Magic material that pulls everything to the origin. Complicated to explain. See yourself! It’s my favorite :))
– Planet Shader A, B ; World Shader ; Moon Shader
– Reptile Skin
– +2 more
Fabric:
– Native Fabric: red, dark, bright, grey
– Native Fabric Pattern
– Wavy thread fabric: dark, white, Jeans
– Woll: white, blue, brown, green, yellow, red, purple (Displacement only in Cycles)
– Carbon Fiber
– Kevlar half yellow, full yellow
– Leather black, orange, red, white, brown
– Fabric with seams grey, red/blue, yellow/blue, brown/flesh tones
– Indian Pattern 1-3
– Super Suit Material
Ground:
– Basic Ground + Wet ground (Mudd)
– Gras; half gras
– Stylized Ground
– Sand/Dunes
– Forest Ground
– Hexagon floor, marble
– Mossy Forest Ground
– Road with/without stripes
Hair:
– Blonde, Brown, White, Black Hair Material
Metal:
– Bronze, gold, blue, green, purple, red, silver
– Rust; half rust
– Silver Anisatrophic 0°, 45°, 90°, 135°
– Pattern 1-4
– Metal Grid + Distorted Metal Grid
– Powder Coating black, white, silver
– Panel blue
– Brushed Metall: silver, gold
Plastic:
– Colors: black, white, cyan, blue, purple, orange, red, green, yellow
– Attributes: glossy(shiny), mat, medium mat, thick(no sss), thin(sss)
– Pattern1-3
– Hexagon Patter 1 black, white
– Hexagon Patter 2 black, white
– Camouflage Pattern
Scifi:
– Pattern 1+2
– Scifi Stars Pattern 1-4
– Shield black, blue/silver, black+blue glow, light shield
Stone:
– Basic Stone: bright, dark
– Firestone
– Sandstone
– Marble
– Stone Floor
Smart (WIP):
– Rust smart
– SciFi smart
– Wireframe Smart thickness: 1,2
Stylized:
– Minecraft Gras-, Stone Shader
Wall:
– Bricks
– Road Tile
– Tile
Wood:
– Basic wood: brown, bright
– Planks: bright, dark, blue, green, red
– Wood Floor: dark, bright
– Birch
Volumetric:
– Basic Fog thin, thick, really thick
– Fire’ish Volume
– Volume Stars
– Clouds
– Soft Blur
– Cell Generator Shader
– Cube Rasterisation Shader
– Glitch Shader (animated)
World Background:
– Simple Blue Sky
– Simple Universe
– Star Sky
– Sunrise