The MecaFig add-on allows you to import in your Blender scene a full-rigged and shaded LEGO® MiniFigurine for your renders and animations.
Each part of the figurine is fully modeled and as faithful as possible to the original.
The MecaFig Rig allows you to pose your figurine and animate it thanks to its 3D widgets and its dedicated user interface.
It offers you the choice between two modes: the RIGID mode that reproduces the actual movements of the MiniFigurine, and the SOFT mode that allows you to distort it in a non-realistic way. And this, for each part.
The rig also allows you to choose between two methods of moving bones: the FK mode (Forward Kinematics) that allows you to position each bone independently, and the IK mode (Inverse Kinematics) that allows you to position a whole bone chain thanks to an IK controller. You can even easily switch between these two modes thanks to the automatic snapping function.
The MecaFig Shader allows you to give to your figurine a realistic aspect.
It allows you to add a material to it, thanks to the Mecabricks Color Palette embded with the add-on, or to create your own. You can even add decoration and metalness maps from Mecabricks or, if you prefer, add your own.
The shader also allows you to add some wear to the figurine. Among the possibilities available, you can tamper the basic color, add grunge, scratches, dirt and fingerprints.
Note: the MecaFig Shader works both with Cycles and EEVEE. However, it is highly recommended to have a recent CG card for those who would like to use the shader with EEVEE.
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