What’s new on Scatter 5.2?
Scatter5.2 for blender 3.2 is fresh out of the oven! We added a fancy new ‘Relax’ brush to manual mode, exciting new distribution modes, and a long list of improvements! Please read the full release note here.
The Fifth iteration is here for blender 3.0.
We completely improved every single corner of our plugin.
This is a massive remake, with solid foundations ready to stick in time for this new blender era.
There is an incredible amount of features packed in this plugin, here is a glimpse of the functionalities available here below.
As the first big scattering toolset of blender, we have developed an effective and proven system over the past years. It’s very easy! Select any objects you’d like, choose your distribution preset, then just click on “Scatter”. Who told you that Scattering was difficult? This operator now support the new asset browser!
The texture pattern feature now supports multiple scatter-users per texture at the same time, influence by sampling colors has also been implemented, making this feature ideal for green-walls or flower-mats. ID maps is also a very useful way to control multiple scatter from one painting layer.
The new flexible features of Scatter5 can be used in many various use cases, the only limit is your imagination! For example, use the rotation snap slider to scatter hardsurface greebles on your surface.
Scatter5 new “manual distribution mode” was born out of a simple idea: We wanted to create an alternative distribution workflow for artists, where users are able to paint instances like you would when painting on a canvas, with a set of various brushes to choose from, that will add, alter or remove matter.
The Abiotic Factors are all the terrain features that can influence your scatter-system, they are essential to give credibility and realism to your virtual world. Especially if you are scattering landscapes! Elevation, slope, curvature, orientation, watershed, Scatter5 got everything that is needed.
The new rotation and scale settings of Scatter5 are complete and precise, you have total control over how your instances are scaled, rotated, aligned, or tilted. You can for example create billboards effects easily.
There are numerous new features in Scatter5 where the scattered instances can interact with chosen objects, for example, remove instances under a picnic table, near a building, or create the illusion of interactive collision by leaning instances near your characters.
Scatter5 has top-of-the-line optimization features available; remove instances out of your FOV, add distance culling effects, display your instances as placeholder only in the viewport, ect… Thanks to such features, you will be able to work with a high number of items, unlocking your artistic potential.