Blender-Archipack 2.x add-on for blender 2.8+ / 2.9+ / 3.0 boost archviz artists productivity by magnitudes.
The add-on provide a collection of strong parametric architectural primitives.
Built around concepts that are intuitive and easy to master.
Real time on-screen editing interface for even faster, more intuitive object management.
Complete and total control of generated objects at any time, down to the most minute details.
Objects generated by Blender-Archipack are regular blender meshes, this ensures the highest level of portability and allows rendering on any render-farm.
In addition to everything one would expect in a sophisticated archviz solution, Blender-Archipack also possesses a number of important features including material library and powerful presets management.
Based on experiments done in 1.4, refactored main class nearly every object depends on, so under the hood, i was able to implement stronger and much easier to use manipulators. This also allow walls to snap together and perfecly fitting geometry at intersections when not crossing at 90°.
Ready to render is not only a word, in 2.x every single object is uv unwrapped, and use clever method to randomize textures, so even when using a single tileable texture you’ll never find 2 planks or beams or step of stair with the same aspect !
Auto manipulate: manipulators auto enable when you select an object
Wall use presets system, allow fine control of inside / outside material for each segment, and they now fit perfectly with roof.
Every object now implements easy to use material assignment for each part using a comprehensive drop down list with material name.
Improved material library management allowing to save / replace materials into library, and support for multiple library files.
Slightly tuned window adding joints and frame between glass panels, support for hung windows and curtain generator.
Support for step and sill for doors, material assignment now allow glass panels.
Add Geographical sunlight with 350 worldwide city locations (extendable)
Add Volume / Area 2d object, computing a text with those values (and updating in real time when manipulating surrounding walls).
Add Beam object, with support for user defined profile.
Support for internationalization.