One-click texturing solution!
Automatically creates and manages all necessary nodes for you based on a single image of your choosing.
Select more than 1 image in the file browser to use ‘Albedo’ ‘Roughness’ ‘Normal’ ‘AO’ ‘Alpha’ named textures in the selected file folder
Will use objects UV’s if they exist.
If no UV’s are found, automatically creates procedural Box Mapping / View Mapping UV’s based on your selection.
Continue to model after the fact and watch the procedural UV’s seamlessly update, or apply the UV Project modifiers to lock them into place.
Intuitive controls in the viewport to move, scale, rotate, adjust values, contrast, bump intensity, and more.
Hotkeys to visualize one map or one layer at a time for fine-tuning.
Blend between layers with masks based on height, noise, or normal direction
Opacity/Alpha controls for every layer
Duplicate layers and add variety
Project textures from View for decals/additional hero details on your asset
Up to 5 custom material layers
Set up reference images / photomodeling refs by launching the tool with nothing selected
Select 2 objects to instantly blend between the shaders using a height mask
Select 3 or more objects to apply the new material to every object in your selection
Convenient Copy Material function to copy your shader and UV setup to the selected objects
Mesh Decals! Project as many decals from the view as you would like. Use one PNG with an Alpha or build up to 5 texture layers per decal
Comes bundled with FREE Painterly Roughness maps to enhance your materials!