Corona Renderer 4 Hotfix 1 Crack 3ds max 2013-2020
Corona Renderer delivers high quality, physically-based shading in production rendering.
All its features are tightly integrated into Autodesk 3ds Max.
- Caustics – We think these are the best caustics in any render engine!
– Easy to set up with just a click or two
– No complex parameters
– Fast to render
– Handles reflective caustics and refractive caustics
– Refractive caustics can include dispersion (hello Dark Side of the Moon!)
– Each light source can have caustics enabled or disabled
– Works as expected with LightMix and other Corona tools
- Pick objects, and set DOF focus point in the rendered image – works in both the VFB (during IR, final render, or after rendering is complete) and in the docked viewport IR.
- Fisheye mode for cameras – perfect for both interior and exterior renders, any Corona camera can be given a fisheye lens, with all the controls you need to get the result you want.
- Intel AI Denoiser – works on any CPU (not just Intel), giving you access to AI denoising for final renders that can be done on any machine.
- Multiple Suns and Environments for LightMix – you can now add multiple Corona Suns to a scene, and set up a list of multiple environments, which you can then swap or blend between in LightMix.
- Rest (unassigned) LightSelect layer in LightMix can now be denoised and saved like any other LightSelect – no more noise for those elements that can’t be added to a separate LightMix layer on their own (or that you simply don’t want to add to a separate layer).
- Improvements to overlapping volumetric media – so those clouds that overlapped will now look as expected!
- New Image Filtering – makes noise less noticeable to the eye, getting away from the “pixel-by-pixel” look that CGI noise has. In effect this speeds up rendering, as you will need less passes or time to get to a satisfying visual quality.
- Adaptive Light Solver – now fully functional in all cases, the Adaptive Light Solver is now enabled by default, and gives great improvements to render times.
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