3D Collective – Texture Pack 01 Full Free Download Single Link
3D Collective – Texture Pack 01 Full Free Download Single Link CLEAN!
239 premium textures including:
•Fingers and Smudges
With these maps you can add variation or randomness to all your materials at every level including the diffuse color, reflection amountt, reflection glossiness and anistropic highlights. These types of maps are the cornerstone of creating any material and grant personally uses them on all projects and future lessons. They are absolutely essential!
FINGERS AND BLOTS
These type of textures are ideal when we want to add small variations in the reflections of our glass, plastic or metallic materials, helping us to create the illusion that someone has used these objects. One of the keys to success when using these type of maps is subtlety, go too obvious and the effect can look dirty and worsen your images, but used in their proper measure, they are excellent for increasing the realism of our materials.
STRIPES AND CHIPS
Thanks to the high resolution of these maps, you can include details in your materials that would otherwise be very difficult to achieve such as small imperfections on the surface of the varnishes, paint chips on the more complex metallic or specular surfaces.
DUST AND IMPURITIES
Dust is often responsible for the visual appearance of many materials, with these textures you can simulate its effect on all types of surfaces. Thanks to the high resolution of the textures the tiny details of the dust are perfectly preserved in these masks and you can see how Grant utilises textures like this in his latest webinars (free for customers)
These type of masks or alphas are very useful to simulate effects such as water puddles, roughness, high frequency reliefs, etc. They can also be helpful when mixing several maps or materials or when distributing items with some scatter software.
In this category you will find the textures that are not directly dirt masks but which I have considered important to include in this pack as 8K masks to simulate “Flakes” in vehicle paint or in the snow, normal carbon fiber and other maps .
100% BORDERLESS “SEAMLESS”
All the textures in the pack are 100% “seamless” and hand tiled, which allows us to repeat our masks without danger of seams or edges marked in our material, so that we can focus on the creative part of creating materials. By combining these maps with triplanar mapping inside engines such as V-Ray, a single 8k texture can be used without obvious repetition on surfaces much larger than the maps themselves.
HIGH RESOLUTION TEXTURES
When we have textures with very fine details such as scratches or small marks on the surface of a material, it is essential to have high resolution images. This has been one of the great challenges in creating this pack, where we decided to use 4K and 8K maps (depending on the details) to ensure that all details are present in our textures and we can use them successfully in our materials.
CREATE YOUR OWN COMBINATION OF MASKS
As all textures are 100% seamless you can combine them seamlessly to get even more variations. Combine scratches with smudges, add or subtract various textures with different blending modes in Photoshop or directly inside your render engine, the possibilities are huge.