Knaldtech Knald v1.2.1 Retail Full Easy Crack Download Clean!

Knald is a ground breaking, standalone, ultra-fast GPU powered solution for generating incredibly high quality textures from high to low polygonal meshes via The Baker or any 2d source texture from the real-time Color To Normals mode & the Normal & Height Maps provided by The Integrator.

It provides the tools you need to reduce iteration times, increase the quality of your project & improve the productivity of your artists by integrating seamlessly into current physically based pipelines with Knald’s next generation feature set.

Powerful Next Generation Baking Solution

Our powerful next generation baking solution sets the standard for content creation. We pride ourselves in proving that speed and quality are not mutually exclusive endeavours as we harness the power of modern hardware and push your PC to the limit in order to generate your content.

With the ability to bake Tangent Space Normal1), Object Space Normal, Tangent Space Bent Normal, Object Space Bent Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity, Convexity, Curvature (single & dual channel), Transmission, Vertex Color & Material ID maps, Knald can help give you the tools and functionality that you need to ensure that your project’s baking pipeline is the best that it can be.

Unique Mesh Caching System

Knald’s next generation baker features a unique mesh caching system where all meshes are processed and cached during the initial bake, to be then reused in all bakes thereafter.

This means that as long as the source files are not modified on disk there is no need for Knald to reload & reprocess them each time, which massively reduces redundancy in the baking pipeline & increases the productivity of artists.

Interactive Cage Adjustment (Push)

Interactively adjust (push) the projection & range cages quickly & easily for fast, seamless iteration with our refined ray projection interface.

Non-topologically Matching Cages

Unlike many other baking solutions Knald does not require matching topology between the low poly and imported cage meshes. This novel solution gives artists the freedom to adjust the cage manually without having to worry about inadvertently altering the vertex order, UVs or triangle count prior to export from their 3d application of choice.

Downloads: updated jan 18 2021

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