Golaem Crowd 6.2.2 For Maya 2014-2018 Full Crack Download CLEAN!
Golaem Crowd helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem Crowd automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem Crowd workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.
CREATE BELIEVABLE CHARACTERS
Golaem Crowd makes your shots more realistic by generating variations for you:
- Visual variations
- Animation variations
- Behavioral variations
AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.
They can be influenced by simple triggers like zone, time, distance, collision…
USE GOLAEM ASSETS OR YOUR OWN
Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles.
Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots…
The Golaem Crowd workflow is so flexible that you can even start with Golaem assets and replace them by your own later.
SAVE ASSETS PRODUCTION TIME
Golaem reduces the amount of motion capture you need to carry out for your project.
Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.
FROM 1 TO 100 000 CHARACTERS
Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file.
KEEP ARTISTIC CONTROL
Although it relies on AI to save you an unbelievable amount of time, Golaem always let you the final say.
Achieve precise control over placement, shading, navigation… with the Paint Tool or even modify simulation results with the Layout tool.
EASY SCENE SHARING & RETAKES
Golaem Crowd Layout is included with your Golaem license.
Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation.
Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes).
Support of subdivision in 3Delight
Support of subdivision in Redshift
Support of n-edges faces in V-Ray
Support of quad faces in Redshift
Simulation Cache Library now opens library files in separate tabs
Motion Mapping file in the Entity Type Node
Meshes rendered with V-Ray RenderID now uses V-Ray ID generator
Refresh Geometry button of the Simulation Cache Proxy Node also refreshes the rendering geometry cache
New option to replay bone local orientations from the animation posture instead of the skeleton in the Physicalize Behavior
New option to freeze cloth simulation in the ApexCloth Behavior
New option to drive entities towards targets in the MeshPin Behavior
Full component selection within the Population Tool and the Simulation Cache Proxy Node in Maya 2018
Use Shift key to add / remove Entities to the current selection in the Simulation Cache Proxy Node in Maya 2018
Use ‘L’ to auto layout selected nodes in the Channel Operator Editor
Grouped layers are deleted when the Group is deleted in the Simulation Layout Tool
Selected layers are deleted when selected in the Simulation Layout Tool
Fixed a bug when using the Time Offset Layer with a SnapTo Layer in the Simulation Layout Tool
Fixed a bug when using the Edit Bone Layer with a SnapTo Layer in the Simulation Layout Tool
Fixed dynamic speedRatioPP in Motion and SyncMotion Behaviors
Fixed Triangle Mesh mode in the Crowd Rigid Body Node
Fixed display of clothes in Simulation Cache Replay
Fixed a crash when autocomputing the Character Skeleton in the Character Maker
Fixed a crash when exporting gcg Geometry File with a joint-scaled bindpose
Fixed vector expression parsing in ChOp nodes
Fixed a layout bug in the Channel Operator Editor
Fixed External Entity Locator undefined position when in collision with the NavMesh
Vector expressions are consistently displayed in the Channel Operator Editor and the Visual Feedback
Updated icon in the Visual Feedback and the Channel Operator Behavior for the Channel Operator Editor
Rendering type can be fetched in the glmSimulationCacheTool command
glmSpatialRequest command is deprecated
SUPPORTED RENDERING ENGINES
V-Ray For Maya 3.5X & 3.40.XX
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.3 & 21.4
Mental Ray 3.13.X
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed):
Downloads: 02/jan/2018 new links
new version :
new version is below 6.2.2
OLDER VERSION BELOW YOU CAN IGNORE BELOW VERSION:
This is to be done to make your render work correct
Copy glmCrowdArnoldXXPlugin from ./procedurals/compatibility/ to ./procedurals/ and rename it to glmCrowdArnoldPlugin
Copy glmCrowdArnoldXXShaders from ./shaders/compatibility/ to ./shaders/ and rename to glmCrowdArnoldShaders