Rowbyte Plexus v2.0.10a CS6-CC2014 MAC OSX Direct Full Download
Plexus is a next-gen particle engine for Adobe After Effects that lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.
These are some of the main features of Plexus. For a more detailed overview of all the features, make sure to check out the Tutorials section.
Create Lines and Other interactions and control their properties based on the position and distance between the particles.
Facets & Facet Effectors
Generate Facets between the particles and control their properties using Facet Effectors.
Triangulate and create new surfaces on the fly with in-built triangulation modes. You can also control the triangulation by various parameters like distance between the particles etc.,
Import vertices and facets from OBJ files and OBJ file sequences created in your favorite 3D modeling application. Plexus ships with a OBJ Sequence Exporter for Cinema4D at no cost.
Plexus has a modular workflow which consists for various objects. You can have infinite number of objects and different combinations which gives you complete control and flexibility.
Graph UI Parameters
Graph based parameters let you control various properties like color, opacity and thickness based on user drawn graphs. You can also choose preset graph flows if necessary.
Text Layer Integration
Plexus integrates seamlessly with the text layers in After Effects. It automatically creates particles based on the outlines of the text layers and you can create various text based transitions with ease.
You can contain all the particles in a container which can be either spherical, cubical or a custom OBJ object. Containers help restrict the movement of the particles.
Render custom sprites based on the particle data and also randomize them. You can also render multiple custom sprites per particle which is very helpful for Infographics.
Create multiple instances and also nest those instances into another instance object and create multiple instances of that object. Crazy right? Its recursion for the crazy minded.
Use Lights to create and control various force fields using Noise and Spherical Effectors.
Beam lines from particles of one object to another or in between various particles of the same object. You can control various properties of the beams using graph based parameters.
Finally! Now you can create 3D Splines and stroke them with ease natively with in After Effects. Not only that, you can replicate them in 3D space.
Camera/Depth of Field
Plexus interacts natively with AE’s Camera and produces HQ OpenGL accelerated Depth of Field effects.
Remove the older version plugin files – several .aex files in a Plexus dir – if you have the other version installed – and replace with the 1 file in the link.
If not the files can go here: Pay Attention they have moved. Remove older version as they were in plugins folder.
Where XXX = AE version. It installs in all you have now so replace them all.
For those who need a bit of help installing the plug in I think you have to put the two different files in separate folders.
Plexter64 has to be located under the folder of extensions: applications>adobe after effects>plugins>extensions
Plexus64 has to be under the folder of effects: applications>adobe after effects>plugins>effect.
installation for AE CS 2014 just went through by just copying the Folder called Plexus inside applications>AECS2014>plugins….
Try these two methods if its not working for you.