A good Base Mesh allows you to save time with good proportions, clean topology and opened UVs. Get a head start saving time avoiding to create a model from 0. Formats: .ZTL – Ready to put in your Zbrush Lightbox. .Blend –…Read More »
Map objects onto another object using its active UV coordinates. Features Apply source objects onto a target object either by face or whole object selection, or an optional paint mode. A new object is then created. Source object UVs and materials are…Read More »