Tag: blender

Faceit v2.3.51 Crack (Blender 4.4) Latest Download

By | June 26, 2025

What is Faceit? Faceit is an all-in-one facial rigging, motion capture and animation Add-on. An intuitive, semi-automatic and non-destructive workflow guides you through the creation of facial shape keys that are perfectly adapted to your 3D model’s topology and morphology, whether it’s…Read More »

Human Generator Ultimate 4.0.27 Crack Blender 4.4 Download

By | September 30, 2025

Human Generator Ultimate is here! Already own a copy? Add-on updates (including future updates) are free for existing users! Check here how to update. HumGen3D.com Current Notices/Limitations – There are certain AMD Graphics Cards that are used in a small number of…Read More »

Symmetrize Uv Util v1.5 Crack (Blender 4.4) Download

By | May 1, 2025

If you’re working with a symmetric model, keeping its UV map and texture symmetric is a good idea. This add-on can detect the structure of your mesh and adjust each UV vertex automatically. Symmetrize your UV map If your UV map should…Read More »

Armature Tools v5.2.3 Crack (Blender 4.4) Download

By | May 1, 2025

What is Armature Tools ? A tool made for quickly generating and editing weighted bones. Intended for but not limited to simple meshes like hair meshes/cards, tails, etc. (Also works for curves, but doesn’t apply weights) Removing / editing weighted bones usually…Read More »

Ornament Generator v1.1 Crack (Blender 4.3) Download

By | December 12, 2025

Ornament Generator: Create Ornaments in a Seconds! Powerful Tool featuring 322 ready-to-use ornaments perfect for any design or projects. Whether you’re working on modern designs or recreating historical models, this addon has you covered! The tool is easy to use: simply select…Read More »

Easy Custom Normals v1 Blender Addon Free Download

By | May 1, 2025

Easy Custom Normals for Clean Toon/Anime Shading Supported Blender Versions: 4.3, 4.4 The missing component of Custom Vertex Normals authoring! Get clean Normals even with imperfect topology. No more fighting with retopology, or needing proxy meshes just to avoid problems from a…Read More »