By | June 26, 2026

The Procedural Weapon Animation System (PWAS) is a complete Blueprint-driven solution for generating high-quality first-person weapon animations without any traditional animation assets.

Every effect—recoil, sway, ADS offsets, movement cycles, breathing, IK alignment, camera kick, pose offsets, weapon collision, and more, is computed procedurally in real-time and can be tuned live through an in-editor procedural preset widget (including loading + saving presets).

PWAS is designed for indie developers, technical artists, prototypes, and studios who want AAA-quality weapon feel with minimal setup.

Weapon Compatibility ✔ Works with weapons attached to ik_hand_gun ✔ Also works for setups where weapons are usually attached to hand_r

Both workflows include:

Full left-hand IK support

Customizable hand_r offsets

Weapon pose tuning (location + rotation)

Elbow placement adjustments

PWAS ships with fully set-up examples for each workflow.

Core System

Procedural Weapon Animation Component

Preset-based system for recoil, sway, ADS, stance, and movement behavior

300+ editable parameters

Left Hand IK system (Two-Bone + FABRIK)

Reload while aiming

etc 

Downloads Section Below:

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Filename:Procedural Weapon Animation System_UE5.1+ aeBlender.rar [134.0 MB]

Official Discord : https://discord.gg/M2kqB4M9tG

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