The Procedural Weapon Animation System (PWAS) is a complete Blueprint-driven solution for generating high-quality first-person weapon animations without any traditional animation assets.
Every effect—recoil, sway, ADS offsets, movement cycles, breathing, IK alignment, camera kick, pose offsets, weapon collision, and more, is computed procedurally in real-time and can be tuned live through an in-editor procedural preset widget (including loading + saving presets).
PWAS is designed for indie developers, technical artists, prototypes, and studios who want AAA-quality weapon feel with minimal setup.
Weapon Compatibility ✔ Works with weapons attached to ik_hand_gun ✔ Also works for setups where weapons are usually attached to hand_r
Both workflows include:
Full left-hand IK support
Customizable hand_r offsets
Weapon pose tuning (location + rotation)
Elbow placement adjustments
PWAS ships with fully set-up examples for each workflow.
Core System
Procedural Weapon Animation Component
Preset-based system for recoil, sway, ADS, stance, and movement behavior
300+ editable parameters
Left Hand IK system (Two-Bone + FABRIK)
Reload while aiming
etc
Downloads Section Below:
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Filename:Procedural Weapon Animation System_UE5.1+ aeBlender.rar [134.0 MB]
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