RockForm v1.4 is a powerful Blender add-on designed to create high-density rock formations using mesh displacement. It enables users to generate unique, game-ready assets quickly, bypassing traditional sculpting or photogrammetry workflows. The tool offers extensive customization, including varied spawn methods, procedural displacement, and material control. It works with Blender 4.1+ and supports efficient optimization through automated retopology and decimation. While it handles geometry generation, users are expected to manage their own baking techniques for high-fidelity normal maps and final asset integration.
– The intent for this addon is to provide to user with a tool that can quickly create unique rock formations and offers a comprehensive set of properties to adjust for variety.
– RockForm was designed to be able to easily produce extremely high density formations using mesh displacement (not just shader-based) in order save time sculpting or in place of using photogrammetry. Results can be re-topologized, either automatically (remesh) or manually and details baked out for efficient assets.
– The geometry produced CAN be game-ready, but to capture higher fidelity results, using baking techniques and normal maps is recommended. There are no additional tools in regards to baking that makes it easier and knowledge of setting this up is expected of the user.
– A couple basic materials are included in order to visualize the formations, but there are no advanced functions to integrate materials or effects beyond what is possible in Blender’s base package.
– This addon does *not* provide any vegetation models or instancing related to anything other than the larger rock formation itself.
– There are no erosion effects or realistic weathering simulations.
– RockForm will only work with 4.1 and up due to Blender’s changes to geonodes.
**1.4.0 [12/26/25]**
– Added new feature: ‘Z-Split Textures’. Read how it works here.
– Added 8 new Shape Instance Groups and removed some other ones that weren’t as useful:
– ‘SIG07: Boulders’ (replaced ‘Angled Slabs’)
– ‘SIG14: Fractured Slabs’ (replaced ‘Split Slabs’)
– ‘SIG15: Fractured Columns’ (improved version of ‘Frag Column’)
– ‘SIG20: Hemispheres’ (replaced ‘Claws’)
– ‘SIG21: Slates’
– ‘SIG22: Chipped Blocks’
– ‘SIG23: Hoodoos’
– ‘SIG24: Capped Columns’
– Refined most of the other SIGs.
– Added 3 new displacement textures.
– Added separate invert buttons to control Tex1 and Tex2 separately. See the new icons here.
– The SIG selection dropdown is now only for custom groups. There is now a ‘RF Custom SIGs’ collection with 5 premade empty collections for putting user-designed shapes in.
– Changed blend operation for 2 textures from ‘add’ to ‘lighten’. This compares the two textures and whichever pixels are lighter are displayed. This essentially helps fill in the ‘voids’ of darker (deeper) areas to create variation without excessively bloating the displacement (as happened with ‘add’) and then having to balance the strength to compensate.
– Tex1 and Tex2 Multipliers has also been changed to no longer be based on multiplication, but a ‘mix’ blend function with the first color being neutral to serve as a midpoint. This prevent the shrinkage of the previous method and makes changes more predictable.
– Limited the ability of triplanar blending — now named ‘Seam Blending’ — (via mapped range node) to be any value lower than 0.01. Anything below that value to zero would create undesirable results.
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Filename:All RockForms.zip [418.4 MB]
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