V-Ray for Blender
Award-winning, production-proven 3D rendering for Blender—the trusted choice of professionals and the creative lift for aspiring artists.
The quality your creativity deserves.
High-end rendering for any Blender artist—established or on the path to pro.
High-end realism
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Production-grade
Built to scale
Artist-friendly
Fits right in
Industry-standard photorealistic rendering
Award-winning ray tracing technology designed for achieving first-class, photorealistic results with ease.
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Physically-accurate lights
Achieve true-to-life lighting thanks to V-Ray’s Global Illumination and Caustics, delivering ultra-realistic reflections, refractions, shadows, and more.
SOME CHANGELOGS BELOW FOR VRAY 7.30:
New Features
Support for Blender 5.1
Support for using V-Ray GPU with AMD Graphics cards
Introduce V-Ray Parallax Texture
Introduce Light Cache denoising
Improve the experience with V-Ray Render Settings and introduce a new Common tab
Implement the ability to add Toon Outlines from Materials
Add the ability to select material, objects and focus point inside the V-Ray Frame Buffer
Introduce the ability to export Geometry to V-Ray Proxy files (.vrmesh)
Introduce a V-Ray Node Wrangler
Introduce the Submit to Cloud button next to the Render button in Render Settings
Introduce a one-click solution for creating a Shadow Catcher object
Transfer Render Channels from the V-Ray Frame Buffer to Blender’s Compositor after rendering
Bug Fixes
Use Project Path option in VFB does not work
Automatically switch to the V-Ray Node Editor upon selecting the V-Ray Renderer
Camera framing mismatch when using DOF Distance
Changing the DPI while Blender is open won’t update the DPI of some of V-Ray’s windows
Changing the image in a V-Ray bitmap connected to Environment in the world tree doesn’t update interactive
Changing the image of a Bitmap node from a light node tree does not trigger an update with Blender 5.0
Cosmos assets get stretched when far away from the origin point
Cycles area light shape cannot be changed to square when V-Ray is installed
Decrease the default displacement amount of V-Ray Decal
Displacement texture changes are not applied until node is updated or rendering is restarted
Exceptions from V-Ray Fur previews and Grease Pencil
First render of Cycles material with V-Ray fails
Inconsistent formatting in V-Ray’s render settings
Incorrect import of two-sided Cosmos materials
Incorrect time frame when animation is more than 100 frames
Interactive deadlock with V-Ray Toon Material preview with Blender 4.x
Light instances are exported with incorrect transform
Linked images don’t render correctly
Mark as Asset missing in V-Ray materials
Material preview doesn’t update when changing spline positions in Remap texture
Missing extend socket in Switch material
Negative property values should not be allowed
Painted textures don’t render correctly
Re-enabling lights from Light Mix in VFB does not transfer to the scene
Render mask with Active Selection mode doesn’t work in Production
Swap Links fails to cycle across all sockets
Switch socket material ID does not work with texture
Texture painting on a surface fails with a console error
The current material is designated to switch texture rather than material ID
Two Browse buttons shown for V-Ray proxy Mesh File field
Unable to see warnings in VFB log
Unable to turn on rendering settings during interactive rendering
V-Ray Bitmaps remain linked after copying in Blender 5.1
V-Ray Light gizmos ignore “Extras” viewport overlay toggle
V-Ray Render region is always reset after starting a production render
V-Ray World node system does not work in Bforartists
V-Ray dirt default radius is 50m
V-Ray errors when object with assigned physics with fluid type is deleted
V-Ray for Blender Community Edition doesn’t load in Bforartists
VFB Render region is switched on when VFB interactive is run
When you switch between color and temperature modes, the color of the sunlight filter changes
Wrong export of Cycles Gamma texture